Congressional Gaming Caucus
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Congressional Gaming Caucus | |
|---|---|
| Republican Co-Chair | Guy Reschenthaler (R-PA) |
| Democratic Co-Chair | Dina Titus (D-NV) |
| Political position | Bipartisan |
| Colors | None Official (Gray Unofficial) |
| Seats in the House | 32 / 435 (plus 1 non-voting)
|
The Congressional Gaming Caucus is a Congressional Member Organization within the United States House of Representatives, as approved by the Committee on House Administration.
The Congressional Gaming Caucus was originally formed in the 20th century, as a means for Gambling and Casino Companies to have their voices heard on Congressional Issues. However, since many states at the time had imposed a ban on gambling, the Congressional Caucus went under the name of the Congressional Gaming Caucus. The Caucus was dissolved in the latter half of the 20th century, but continued to exist informally until it was officially reestablished in 2013 by Rep. Joe Heck (R-NV) and Bennie Thompson (D-MS).[1][2] The Caucus was relaunched again in 2020 by Rep. Guy Reschenthaler (R) (PA-14) and Rep. Bennie Thompson (D) (MS-2), and is currently chaired by Reschenthaler and Rep. Dina Titus (D) (NV-01).[3][4]
Information and purpose
According to founding member and Co-Chair Joe Heck (R-NV), the purpose of the Congressional Gaming Caucus is to:[1]
- Address employment and economic issues pertaining to the gaming industry, as well as working with the gaming industry to find solutions.
- To promote training and skills improvement which can make jobs available to constituents and economically empower gaming communities;
- Interacting with gaming companies and their representatives to hear their concerns and to share Member's concerns
- Holding Member and staff level meetings on a regular basis to assure the effectiveness, viability, and relevance of the Caucus.
