Critical Blow

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DeveloperRacdym
Release
  • JP: December 4, 1997
Critical Blow
DeveloperRacdym
PublisherBanpresto
PlatformPlayStation
Release
  • JP: December 4, 1997

Critical Blow is a 1997 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a three dimensional fighting game, and is a sequel to Genei Tougi: Shadow Struggle. It features character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan.

The game uses three dimensional polygons to render the graphics, and runs at 60fps.

It features four distinct gameplay modes: tournament mode, theater mode, VS mode, and a trading mode. Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents.[1]

Story

Two years since the first Power of Solid worldwide martial arts tournament, its core sponsor, the Phillips Konzern, mysteriously encountered financial difficulties and was taken over by a rival corporation, the UK based Merkuar Conglomorate. Hosting the second known Power of Solid Tournament, the Merkuar Conglomorate sends out invitations throughout the world to martial artists, in a proof of participation by a scarab motif jeweled brooch. However, unlike the first P.O.S. Tournaments, where the world watched from multimedia broadcasts and official sponsored events by the millions, this Power of Solid Tournament is more shadowy, and more brutal, in where all participants are allowed by any means to win.

In the city state of Hong Kong, young teenage martial artist Rickey Leon has become his nation's breakout national champion. Having received one of these invitations to the Power of Solid tournament, his grandmother, his only known family, is murdered at their doorstep by a mysterious assailant. Wishing to know what these newfound events mean, Rickey follows forward on his journey, to fight his way to the truth.

Development

The game was developed by Japanese game developer Racdym.[1] It is a sequel to Genei Tougi: Shadow Struggle and many characters returned in that game.[2]

Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan. To render the animations in the game, the developers used motion capture.

Release

Reception

References

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