Genei Tougi: Shadow Struggle

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DeveloperRacdym
Release
  • JP: September 20, 1996
Genei Tougi: Shadow Struggle
DeveloperRacdym
PublisherBanpresto
PlatformPlayStation
Release
  • JP: September 20, 1996
GenreFighting
ModesSingle-player, multiplayer

Genei Tougi: Shadow Struggle is a 1996 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a fighting game featuring fully three dimensional characters and character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan, and was followed up by the sequel Critical Blow.

The game uses three dimensional polygons to render the graphics, and runs at 60fps.[1] In total there are eight playable characters to choose from.[1] In Arena mode, the player can purchase new moves with credits won from winning matches.[2]

This mode is similar to Learning Mode from Virtua Fighter 2.

Development

Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan.[1] To render the animations in the game, the developers used motion capture.[1]

Later, the game was shown at the Tokyo Game Show '96 by Banpresto alongside their other titles which were Zeraim Zone for the PlayStation and Batsugun for the Sega Saturn.[3]

Release

Reception

References

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