Cursed equilibrium

From Wikipedia, the free encyclopedia

Cursed equilibrium
Solution concept in game theory
Relationship
Superset ofBayesian Nash equilibrium
Significance
Proposed byErik Eyster, Matthew Rabin

In game theory, a cursed equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash equilibrium, allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, the behavioral bias of neglecting the link between what others know and what others do. Intuitively, in a cursed equilibrium players "average away" the information regarding other players' types' mixed strategies.

The solution concept was first introduced by Erik Eyster and Matthew Rabin in 2005,[1] and has since become a canonical behavioral solution concept for Bayesian games in behavioral economics.[2]

Bayesian games

Let be a finite set of players and for each , define their finite set of possible actions and as their finite set of possible types; the sets and are the sets of joint action and type profiles, respectively. Each player has a utility function , and types are distributed according to a joint probability distribution . A finite Bayesian game consists of the data .

Bayesian Nash equilibrium

For each player , a mixed strategy specifies the probability of player playing action when their type is .

For notational convenience, we also define the projections and , and let be the joint mixed strategy of players , where gives the probability that players play action profile when they are of type .

Definition: a Bayesian Nash equilibrium (BNE) for a finite Bayesian game consists of a strategy profile such that, for every , every , and every action played with positive probability , we have

where is player 's beliefs about other players types given his own type .

Definition

Applications

References

Related Articles

Wikiwand AI