Disney Sports Motocross
From Wikipedia, the free encyclopedia
| Disney Sports Motocross | |
|---|---|
| Developer | Jupiter Corporation |
| Publisher | Konami |
| Platform | Game Boy Advance |
| Release | 29 March 2003 |
| Genre | Racing |
| Modes | Single-player, Multiplayer |
Disney Sports Motocross is a 2003 motocross racing video game for the Game Boy Advance developed by Jupiter Corporation and published by Konami. The game is the final of a series of Disney-licensed sports titles under the Disney Sports brand.[1][2] The game is a motocross game in which players can race as Disney licensed characters, including Mickey Mouse, across seven stages. Upon release, Disney Sports Motocross received a mixed reception, with reviewers praising the game's graphics, and critiquing the game's lack of variety in courses, confusing controls and visual design, and difficulty.

Single player modes include a tournament mode named the Championship Cup, in which players complete six courses with different laps and heats, as well as Time Attack, Score Attack, Exhibition, minigames and tutorials.[3] The game also supports local multiplayer for up to four players using the Game Link Cable.[3] Races take place across seven courses,[3] and players can select one of six Disney characters (Mickey, Minnie, Donald, Daisy, Goofy, and Pete) to race, each with different attributes.[4][3] Players control their racer with the D-Pad and the buttons to accelerate and use a limited turbo boost.[5] Players improve their performance in the race by collecting gems and performing tricks of increasing difficulty levels once enough gems are collected. Successfully performing tricks will fill a meter that boosts the player's speed, and high-level tricks can slow down other racers.[6][3] Performing well in races grants item that enhances attributes to improve performance in later races.[3] Minigames include "Tire Panic", a steering challenge avoiding incoming tires, "Rock Crush", requiring the player to bounce off boulders, and "Brake or Splash!", making the player stop as close as possible to the end of a pier.[5]