Draft:Egging On
2025 3D platformer video game
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Egging On is a 2025 3D platformer video game developed by Egobounds and published by Alibi Games Limited and IndieArk. In the game, the player controls a chicken egg that can roll and jump, and must ascend higher and higher. Egging On received generally positive reviews from critics.
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| Egging On | |
|---|---|
| Developer | Egobounds |
| Publisher | Alibi Games Limited IndieArk |
| Platforms | Windows PlayStation 5 Xbox Series X and Series S[1] |
| Release | Initially released on November 6, 2025[1] |
| Genre | 3D Platformer |
| Mode | single-player |
Gameplay
Egging On is a 3D platformer[1] in which the player controls a fragile chicken egg that must ascend from a henhouse through a series of increasingly complex vertical environments. Movement is governed by physics that reflect the egg's uneven shape, requiring careful control and precise timing to execute low or high jumps depending on the point of contact with the ground. The game offers a standard mode built around a continuous climb without checkpoints, alongside an optional checkpoint system that uses drone pads to return the player to previously reached areas. As players progress through zones such as the Hen House, Factory, Shop, and Kitchen, they encounter hidden tasks, shortcuts, and a range of collectible shells and special skins that provide different abilities. A narrator guides the player throughout the ascent, and the game incorporates various environmental interactions and optional challenges as the climb continues.[2]
Critical reception
Egging on was generally well received by critics. Jon Clarke from XboxEra described Egging On as a challenging yet accessible precision-platformer, highlighting its inventive use of an unstable egg protagonist and its carefully tuned physics. Clarke noted the game's escalating difficulty, upward progression, and design elements reminiscent of other difficult platformers. The distinct zones, hidden tasks, and variety of unlockable shells and ability-based skins were cited as examples of the developers' ambition. The no-checkpoint standard mode was said to be demanding, while checkpoint-based drone pads provide a more approachable option. Clarke ultimately praised the game's performance, level variety, and mechanical creativity, concluding that Egging On offers a distinctive and rewarding experience across platforms.[3]
Jason Flatt from But Why Tho? gave Egging On a generally positive assessment, praising its combination of difficult platforming and restrained design. Flatt noted that the game's lack of tutorials encourages players to learn its simple controls and physics intuitively, and that the narrator helps guide exploration without overwhelming the experience. Flatt found the intentionally vague objective appropriate for the game's high difficulty, stating that progress becomes a significant reward on its own. Flatt also highlighted the retro visual style and precise physics, observing that the egg's unusual shape and the world's detailed surfaces create distinct navigational challenges.[4]
Jord Tury from Gaming.net offered a mixed appraisal of Egging On, noting that the game transforms the simple task of guiding an egg upward into a consistently demanding and punishing experience. While acknowledging its wholesome aesthetic and creative level design, Tury argued that the game is driven primarily by its rage-game design, drawing comparisons to titles such as I Am Bread and Getting Over It and observing that even basic movements can feel difficult due to unforgiving terrain and sparse checkpoints. Tury wrote that although the core mechanics are straightforward, the world's layouts and hazards make progress challenging, resulting in players alternating between brief moments of success and recurring frustration. Tury praised several areas, including the multi-layer coop, the cluttered backyard, and the interior of a frozen appliance, but felt that the game offers limited reward beyond the sense of accomplishment associated with completing a difficult challenge. Tury concluded that Egging On may divide players: those who enjoy precision-based trials may appreciate its difficulty, while others may find its intensity discouraging.[5]
Neil Watton of The Xbox Hub offered a broadly positive assessment, noting its inventive premise of guiding a fragile egg through increasingly hazardous environments. Watton described the experience as intentionally punishing in the tradition of Getting Over It, emphasizing that the game's reliance on precise, physics-driven movement is both its defining strength and a potential barrier for some players. Watton added that the detailed environments, unlockable cosmetic shells, and collectible stamps give the game personality, though its unforgiving structure—where a single mistake can erase substantial progress—may test less persistent players.[6]