Ed Greenwood Presents Elminster's Forgotten Realms

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Rules requiredDungeons & Dragons
Character levelsN/A
Campaign settingForgotten Realms
Ed Greenwood Presents Elminster's Forgotten Realms
Rules requiredDungeons & Dragons
Character levelsN/A
Campaign settingForgotten Realms
AuthorsEd Greenwood
First publishedOctober 16, 2012
ISBN978-0786960347

Ed Greenwood Presents Elminster's Forgotten Realms is an edition-neutral sourcebook for the Forgotten Realms published during the 4th edition of the Dungeons & Dragons role-playing game.

Ed Greenwood Presents Elminster's Forgotten Realms details the Forgotten Realms from the point of view of both Ed Greenwood and his creation, Elminster the Sage of Shadowdale.[1] In the foreword, Elminster writes:[2]

To all who peruse this volume, these:

Well met, as always, and welcome to the latest tome from the pen of Ed of the Greenwood that purports to lay bare secrets of the world I dwell in, the place best known to ye as “the Forgotten Realms.” A world so vast and rich that its secrets could fill libraries—to say nothing of the myriad passing details of everyday life, the strivings of folk mighty and simple. Beggars and humble crofters can change the Realms as much as kings do, and its heroes are not always those lauded. Like thy world, the Realms needs splendid deeds from us all for life to hold a goodly measure of pleasures and rewards.

In short, it needs thee to make a difference.

There are six chapters in this book:[2]

  • Life in the Realms
  • Laws and Orders
  • Hearth and Home
  • Money Matters
  • Gods and Followers
  • The Art

Shannon Appelcline commented that "even sections that seem like typical gaming fare aren't. Thus, the section on gods doesn't just talk about the deities that people worship, but also why the people of the Realms tolerate evil churches and how temples raise funds. The setting of Elminster's Forgotten Realms was somewhat surprising for fans. It's largely focused on life in the 1350s, before any of the changes brought on by the D&D game. Sentences here and there touch upon events as late as the 1400s, but they're mostly asides and additions, not the core of the content".[3]

Publication history

Ed Greenwood Presents Elminster's Forgotten Realms was written by Ed Greenwood and published as a hardcover book on October 16, 2012.[4] The book was made available as a PDF or softcover book through online sources such as DriveThruRPG and DMs Guild.[3][5]

Matt Morgan, for MTV News, reported that "back in January [2012] at the Dungeons & Dragons new products seminar, lead developer Mike Mearls gave fans of a preview of the D&D supplement 'Elminster's Forgotten Realms.' Mearls told the crowd that Wizards of the Coast staff approached Greenwood to ask 'why don't you take all your campaign notes, all the information you've been putting together for your campaign and lets compile it into a book? Show us the realms as you've developed it in your campaign setting and lets get that to everybody.' It's not often that fans get such an inside look at the creation of one of their favorite settings, but 'Elminster's Forgotten Realms' completely pulls back the curtain on Greenwood's design. Hitting store shelves today at 192 pages, the hardcover 'Elminster's Forgotten Realms' will retail for $39.95, and manages to cram in an impressive amount of information".[4]

Appelcline wrote that "two months before the release of Elminster's Forgotten Realms, Menzoberranzan: City of Intrigue (2012), appeared as an edition-neutral sourcebook, marking the end of the D&D 4e era (2008-2012). This was a trend that Wizards had also following during the transition between D&D 3e and 4e (2007-2008); it was intended to keep supplements relevant even past the lifespan of a game edition. Now, Elminster's Forgotten Realms put the final nail in 4e's coffin: not only was it another edition-neutral book, but it was also the first book to do away with the D&D 4e trade dress. Its cover and interior instead mixed elegant blacks with constrained parchments — a big change from the brighter colors and plainer whites used during the D&D 4e era. [...] Elminster's Forgotten Realms was also the harbinger of another major change: a return to the Forgotten Realms".[3]

Reception

References

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