Heroes of Battle

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AuthorDavid Noonan, Will McDermott and Stephen Schubert
PublishedMay 2005 (Wizards of the Coast)
MediatypePrint (Hardback)
Heroes of Battle
Cover art by David Hudnut
AuthorDavid Noonan, Will McDermott and Stephen Schubert
GenreRole-playing game
PublishedMay 2005 (Wizards of the Coast)
Media typePrint (Hardback)
Pages160
ISBN0-7869-3686-X
OCLC60682805
LC ClassGV1469.62.D84 D836 2000

Heroes of Battle is a hardcover supplement published by Wizards of the Coast (WotC) in 2005 for the 3.5 edition of the Dungeons & Dragons role-playing game that describes how to involve player characters in large-scale battles.

Heroes of Battle is intended for use by a Dungeon Master who wants to make a large-scale, epic battle the setting of an encounter, scenario, or campaign. While the battle is the setting, the player characters do not act as generals, but rather, they find adventures and encounters within the battle itself.[1]

The first chapter, "The War Campaign", explains how to center an entire campaign around a single conflict. It also covers the role of player characters in this conflict, and the specifics of military organizations.[2]

The second chapter, "Building Adventures", follows up on the first chapter in more detail, discussing the battlefield, the construction of the adventure, the details of a fantasy army, encounters on a battlefield, and considerations of terrain. Summoned creatures, magical dangers and encounters with undead are also covered.[2]

The third chapter, "Battlefield Encounters", presents eight examples of encounters that may occur in the middle of a battle, including prisoner exchanges, attacks on supply rains or supply depots, assaults on artillery outposts, and assaults against defensive positions on high ground. It also discusses how to calculate the rewarding of experience points.[2]

The fourth chapter, "Rules of War", introduces new rules specific to the battlefield, including siege engines, missile volleys, morale, and leadership command. There are also new rules concerning victory points that can measure the impact of the player characters during the battle; and recognition points, which allow the gamemaster to recognize the merits of individual accomplishments.[2]

The fifth chapter, "The Military Character", presents new feats and skills, as well as new prestige classes.[2]

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