Geisha (video game)
From Wikipedia, the free encyclopedia
| Geisha | |
|---|---|
| Developer(s) | Coktel Vision MDO |
| Publisher(s) | Tomahawk |
| Designer(s) | |
| Artist(s) | |
| Writer(s) | Muriel Tramis |
| Composer(s) | Frédéric Motte |
| Engine | |
| Platform(s) | Amiga, Atari ST, DOS |
| Release | 1990 |
| Genre(s) | Adventure |
Geisha is an erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk in 1990 for Amiga, Atari ST, and DOS. The game uses a point-and-click interface, and features several minigames including a card game and an action sequence.
A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.
Reception
Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting the title was as "user-friendly and sexy as a rotten anchovy".[5]