Ghouls: Fatal Addiction

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Illustrators
  • Guy Davis
  • Vince Locke
Writers
  • Ronni Radner
  • Ethan Skemp
Ghouls: Fatal Addiction
Cover art by Guy Davis and Vince Locke
DesignersRobert Hatch
Illustrators
  • Guy Davis
  • Vince Locke
Writers
  • Ronni Radner
  • Ethan Skemp
PublishersWhite Wolf Publishing
PublicationJune–July 1997
GenresTabletop role-playing game supplement
Parent gamesVampire: The Masquerade
SeriesWorld of Darkness
ISBN1-56504-230-1

Ghouls: Fatal Addiction is a tabletop role-playing game supplement published by White Wolf Publishing in June–July 1997 for their game Vampire: The Masquerade.

Ghouls: Fatal Addiction describes how to develop and play characters who are ghouls, creatures who are half-way between mortal and vampire after being fed vampiric blood. This gives them longevity and new powers, but the blood also becomes an addiction that enslaves ghouls as servants of the vampires.[1] The book is divided into an introductory short story, "Blood is Thicker", and six chapters:

  1. The First Taste: Introduction
  2. A Clockwork Crimson: The physiology of ghouls
  3. Master & Servants: The social relationship of ghouls and vampires
  4. Character Creation: How to create a ghoul character
  5. Storytelling: Tips for Storytellers
  6. Templates: Four character archetypes[1]

Production

Ghouls: Fatal Addiction was developed by Robert Hatch,[2] and written by Ronnie Radner and Ethan Skemp.[3] The art direction was handled by Lawrence Snelly,[2] while the interior and cover art was drawn by Guy Davis and Vince Locke.[1]

The book was released by White Wolf Publishing in June–July 1997[4] as a 120-page softcover book, and has since also been released as an ebook.[1]

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