Grand Prix Challenge

2002 video game From Wikipedia, the free encyclopedia

Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. An Xbox version was also in development but never released.[1] It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, 3 March in North America and 22 May in Japan.

Release
  • EU: 22 November 2002
  • AU: 28 February 2003
  • NA: 3 March 2003
  • JP: 22 May 2003
Quick facts Developer, Publisher ...
Grand Prix Challenge
DeveloperInfogrames Melbourne House[a]
PublisherInfogrames[b]
PlatformPlayStation 2
Release
  • EU: 22 November 2002
  • AU: 28 February 2003
  • NA: 3 March 2003
  • JP: 22 May 2003
GenreRacing simulation
ModesSingle-player, multiplayer
Close

The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[2]

Game modes

There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.

  • Time Trial
  • Single Grand Prix (practice/qualifying/warm-up/race)
  • Championship (competing in a 17-race season to become FIA Formula One World Champion)
  • Grand Prix Challenge (series of 10 mini-championships which increase in difficulty each time)
  • Multiplayer (2-player splitscreen)

Reception

The game received "generally favourable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 27 out of 40.[4]

References

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