Grand Prix Challenge
2002 video game
From Wikipedia, the free encyclopedia
Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. An Xbox version was also in development but never released.[1] It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, 3 March in North America and 22 May in Japan.
| Grand Prix Challenge | |
|---|---|
| Developer | Infogrames Melbourne House[a] |
| Publisher | Infogrames[b] |
| Platform | PlayStation 2 |
| Release | |
| Genre | Racing simulation |
| Modes | Single-player, multiplayer |
The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[2]
Game modes
There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.
- Time Trial
- Single Grand Prix (practice/qualifying/warm-up/race)
- Championship (competing in a 17-race season to become FIA Formula One World Champion)
- Grand Prix Challenge (series of 10 mini-championships which increase in difficulty each time)
- Multiplayer (2-player splitscreen)
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 76/100[3] |
| Publication | Score |
|---|---|
| Famitsu | 27/40[4] |
| Game Informer | 7.5/10[5] |
| GamesMaster | 87%[6] |
| GameSpot | 7.9/10[7] |
| IGN | 9/10[8] |
| PlayStation Official Magazine – UK | 6/10[9] |
| Official U.S. PlayStation Magazine | |
| PlayStation: The Official Magazine | 6/10[11] |
| PSM3 | 85%[12] |
| X-Play |
The game received "generally favourable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 27 out of 40.[4]