Grand Prix Challenge

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Release
  • EU: 22 November 2002
  • AU: 28 February 2003
  • NA: 3 March 2003
  • JP: 22 May 2003
Grand Prix Challenge
DeveloperInfogrames Melbourne House[a]
PublisherInfogrames[b]
PlatformPlayStation 2
Release
  • EU: 22 November 2002
  • AU: 28 February 2003
  • NA: 3 March 2003
  • JP: 22 May 2003
GenreRacing simulation
ModesSingle-player, multiplayer

Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. An Xbox version was also in development but never released.[1] It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, 3 March in North America and 22 May in Japan.

The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[2]

There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.

  • Time Trial
  • Single Grand Prix (practice/qualifying/warm-up/race)
  • Championship (competing in a 17-race season to become FIA Formula One World Champion)
  • Grand Prix Challenge (series of 10 mini-championships which increase in difficulty each time)
  • Multiplayer (2-player splitscreen)

Reception

References

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