Kazuko Shibuya
Japanese video game artist
From Wikipedia, the free encyclopedia
Kazuko Shibuya (Japanese: 渋谷 員子, Hepburn: Shibuya Kazuko; born September 4, 1965) is a Japanese video game artist. She is best known for her work with Square (now Square Enix), in particular with the Final Fantasy series.
Kazuko Shibuya | |
|---|---|
渋谷 員子 | |
| Born | September 4, 1965 Japan |
| Occupation | Video game artist |
| Years active | 1986–present |
| Employer | Square Enix |
| Notable work |
|
Biography
Shibuya was born in 1965. While in middle school, she began creating illustrations and animations inspired by anime series including Space Battleship Yamato and Galaxy Express 999. As a high schooler she enrolled in a technical school to study animation and worked part-time for animation studios on popular anime including Transformers, Area 88, and Obake no Q-taro. In 1986, as she was losing interest in animation work, she was recruited by video game company Square.[1]
Shibuya's first work for Square was providing illustrations for Alpha's game manual and graphics for several games in development. In 1987, prompted by the success of Enix's Dragon Quest the previous year, Square released Final Fantasy.[2] Shibuya created graphics including characters, spells, monsters, fonts, menus, and the game's opening bridge scene. By Final Fantasy II, she was one of two designers creating all the pixel art for the game.[1]
Shibuya went on to design graphics for other Final Fantasy games, most notably the iconic chibi versions of characters, monsters, fonts, and menus. She was the primary pixel artist for many well-known games including entries in the SaGa series and Mana series (of which she created all the graphics for the first game).[3]
In 2019, during a lecture at Japan Expo Paris, Shibuya was invited by Women in Games to be a member of honour.[4]
Works
| Year | Title | Role(s) |
|---|---|---|
| 1986 | Alpha | Manual illustration[5] |
| King's Knight | Graphic design[5] | |
| Suishō no Dragon | ||
| 1987 | Rad Racer | |
| The 3D Battles of WorldRunner | ||
| Final Fantasy | Graphic design, monster design[1] | |
| 1988 | Final Fantasy II | |
| 1990 | Final Fantasy III | |
| 1991 | Final Fantasy Adventure | Graphic design[1] |
| Final Fantasy IV | Package design[5] | |
| 1992 | Romancing SaGa | Character pixel art[5] |
| Final Fantasy V | Character pixel art, package design[1] | |
| 1994 | Final Fantasy VI | Graphic director, character pixel art[6] |
| 1995 | Romancing SaGa 3 | Character pixel art[5] |
| 1997 | SaGa Frontier | |
| 1999 | SaGa Frontier 2 | |
| 2000 | Final Fantasy IX | Sub character graphic design[5] |
| 2001 | Blue Wing Blitz | Graphic director[5] |
| 2003 | Final Fantasy Crystal Chronicles | Menu graphic design, user interface[5] |
| 2005 | Code Age Commanders | Menu design[5] |
| 2007 | Yosumin! | Design director |
| 2008 | Nanashi no Game | Character graphic design |
| Final Fantasy IV: The After Years | Character pixel art[5] | |
| 2009 | Season of Mystery: The Cherry Blossom Murders | Art director |
| 2010 | Final Fantasy Dimensions | 2D pixel art[7] |
| Dragon Quest Monsters: Wanted! | monster and background graphic design[5] | |
| 2014 | Terra Battle | Monster graphic design |
| 2015 | Final Fantasy Dimensions II | Chief designer, character pixel art, menu design[8] |
| Final Fantasy: Brave Exvius | Character supervisor, Katy Perry’s character design[1] | |
| 2020 | Final Fantasy Pixel Remaster[9] | Lead pixel artist |