List of abstract strategy games
From Wikipedia, the free encyclopedia
An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Abstract strategy games are combinatorial, i.e. they provide perfect information (instead of hidden or imperfect information), rely on neither physical dexterity nor non-deterministic elements (such as shuffled cards or dice rolls) during gameplay. Some board games which do not rely on the removal or movement of pieces can also be played as pen-and-paper games. Almost all abstract strategy games are designed for two players or teams taking a finite number of alternating turns.
- Apocalypse (1976)
- Arimaa (2002)
- Chaturaji (India) (~1000-1200)
- Chaturanga (Indian chess) (~6th century)
- Chess (Western chess) (~15th century modern form)
- Congo (1982)
- Courier chess (German chess) (~12th century)
- Crazyhouse (1993)
- Dameo (2000)
- Djambi (modern French chess variant) (1975)
- Duell (1976)
- Fortress chess (Russia) (~18th century)
- Four-handed chess (~19th century)
- Game of the Generals (1970)
- Gess (1994)
- Grande Acedrex (Spanish chess) (~13th century)
- Hexagonal chess (1936)
- Hnefatafl (Nordic chess-like game) (~4th-11th century)
- Hiashatar (Mongolian chess variant) (~17th century)
- Hive (boardless chess-like game with tiles) (2001)
- Infinite chess (2012)
- Janggi (Korean chess) (~16th century)
- Jeson Mor (Mongolian chess variant) (~17th century)
- Ko Shogi (Shogi Variant based on xiangqi and go) (1997)
- Kruzno (1992)
- Maharajah and the Sepoys (Indian chess variant) (1906)
- Makruk (Thai chess) (~16th century)
- Martian chess (for two to six players)
- Ploy (1970)
- Rithmomachia (also known as rithmomachy, arithmomachia, rythmomachy, rhythmomachy, the philosophers' game
- Rollerball (chess variant) (1998)
- Senterej (Ethiopian chess) (~16th century)
- Shatar (Mongolian chess) (~17th century)
- Shatra (Altai region of Siberia) (~18th century)
- Shatranj (Persian and Arabian chess) (~6th-7th century)
- Shogi (Japanese chess) (~11th century modern form)
- Shogi variants (other shogi-like games) (various periods)
- Sittuyin (Burmese chess) (~16th century)
- Suffragetto (Suffragettes vs. Police) (1909)
- Tamerlane chess (Persian) (~14th-15th century)
- Three-player chess (~19th century)
- Xiangqi (Chinese chess) (~10th century)
Paper and pencil games
- Arithmetic progression game
- Box-making game
- Bulls and cows
- Clique game
- Col
- Dots and boxes (19th century)
- Ghost
- Hackenbush (1982)
- Icosian game (1857)
- Join five
- Jotto (1955)
- Kropki
- Labyrinth
- Notakto
- Order and Chaos (1981)
- Paper soccer
- Phutball (1982)
- Racetrack
- Sim (1969)
- Spellbinder
- Snort (1970s)
- SOS
- Sprouts (1967)
- Superghost, also known as Lexicant
- Tennis
- Triangle game
- Waiter-Client game (Picker-Chooser game)
- Word ladder (1877)
"N-in-a-row" games
N-in-a-row games involve placing and/or moving pieces on a game board attempting to create a layout of N pieces in a straight line (often N=3, but not always). Positional games[1] involve only playing pieces, with no movement or captures afterwards. Many of these positional games can also be played as paper and pencil games, and these are marked †. (Generally, 3D games are difficult to play on paper.)
- Positional "N-in-a-row" games
- Connect Four † (1974)
- Connect 4x4
- Connect6 †
- Gobblet (2003)
- Gomoku † (ancient)
- Grinder (ancient)
- Hijara †
- Join five (also known as Morpion solitaire, Cross 'n' lines, Line game) †
- Quarto (1991)
- Qubic (1953)
- Renju † (1899)
- Rhumb Line †
- Score four
- Quantum tic-tac-toe (2006)
- Tic-tac-toe † (also known as Noughts and crosses) (ancient)
- Ultimate tic-tac-toe †
- YINSH (part of the GIPF project, listed below) (2003)
- Non-positional "N-in-a-row" games, i.e. games with movements and/or captures
- Achi (traditional)
- Boku
- Check lines
- Dala (traditional)
- Dara (traditional)
- Kamisado (2008)
- Morabaraba (traditional)
- Morris – three, six and nine men's morris (ancient)
- Nine holes (traditional)
- Pentago (2005)
- Pente, a slight simplification of Ninuki-renju (1977)
- Picaria (traditional)
- Shax (traditional)
- Shisima (traditional)
- Square chess
- Tant Fant
- Tapatan (traditional)
- Teeko (1945)
- Tsoro yematatu (traditional)
- Wali (traditional)
- YINSH (part of the GIPF project, listed below) (2003)
Blockade games
Blockade games[2][3] primarily involve moving your pieces, following the game rules, so as to block your opponent from having any move they can make. In symmetric blockade games, both players have the same number of pieces with the same movement capabilities. In asymmetric blockade games, players have different numbers of pieces with different movement capabilities—usually one player having a single piece of greater movement range and the other player having multiple pieces of lesser movement capabilities.
- Symmetric blockade games
- Amazons (1988)
- Grinder (ancient)
- Mlýnek (ancient)
- Mū tōrere (traditional)
- Pong Hau K'i (also known as Sua tok tong, umul gonu, gang gonu or do-guti) (traditional)
- Toads and Frogs (1982)
- Asymmetric blockade games
- Bear games (ancient)
- Fox and hounds (medieval)
- Hare games (medieval)
- Koti keliya (traditional)
Connection games
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other.[4] Those marked † can also be played as paper and pencil games.
- Bridg-It, also called Gale † (1958)
- Crosstrack (1994)
- Dots
- Dots and boxes † (19th century)
- Fidchell, also called Gwyddbwyll (ancient)
- Gonnect (2000)
- Havannah † (1979)
- Hex † (1942)
- Onyx (1995)
- Ponte del Diavolo (2007)
- PÜNCT (2005)
- Selfo
- Shannon switching game (1957)
- Slither
- Star (1983)
- *Star † (1983)
- Tak (2016)
- Through the Desert (1998)
- Trax (1980)
- TwixT († with modified rules) (1961)
- Y † (1953)
Stacking games
- Accasta
- Battle Sheep (2010)
- Death Stacks
- DVONN (part of the GIPF project, listed below)
- Emergo (1986)
- Focus (1963)
- Gounki (1998)
- Lasca (1911)
- Pylos (1994)
- Santorini (2004)
- Torres (1999)
Annihilation games
Annihilation games have as a central goal the idea of capturing or eliminating all of the opponent's pieces before they can capture yours. The rules for how a capture is accomplished vary greatly. A classic example of this category is checkers. Two of the most common forms of capture are jump (one piece jumps an opponent's piece) and custodial (one piece is surrounded by two or more opponent pieces). Both "capture and remove from the board" games and "capture and convert to one of your pieces" games are included in this list.
- Agon (1842)
- Alquerque (ancient)
- Apit-sodok (traditional)
- Armenian checkers (traditional)
- Astar
- Ataxx (1990)
- Awithlaknannai Mosona (traditional)
- Bizingo
- Brax
- Butterfly
- Camelot (1887)
- Canadian checkers (traditional)
- Checkers (also known as Draughts) (ancient)
- Choko (traditional)
- Cinc camins (traditional)
- Damath (1980)
- Dablot Prejjesne (traditional)
- Daldøs (traditional)
- Dameo (2000)
- Dash-guti (traditional)
- Egara-guti (traditional)
- Fanorona (traditional)
- Four-field kono (traditional)
- Gala (traditional)
- Gol-skuish (traditional)
- High jump
- Italian Damone (traditional)
- Jungle (Dou Shou Qi, The Game of Fighting Animals) (early 1900s)
- Jul-gonu (traditional)
- Kangaroo: The Jumping Game
- Keny (traditional)
- Kharbaga (traditional)
- Kolowis Awithlaknannai (fighting serpents) (traditional)
- Kotu Ellima (traditional)
- Lau kata kati (traditional)
- Liberian Queah (traditional)
- Mak-yek (traditional)
- Meurimueng-rimueng peuet ploh or Dam-daman or Ratti-chitti-bakri (traditional)
- Ming mang (traditional)
- Peralikatuma (traditional)
- Permainan-Tabal (traditional)
- Pretwa (traditional)
- Rek, and its variant min rek chanh (traditional)
- Sáhkku (traditional)
- Seega (ancient)
- Stay Alive (1971)
- Satoel (traditional)
- Sirius
- Sixteen soldiers (also known as Cows and Leopards or Sholo Guti) (traditional)
- Surakarta (traditional)
- Terhuchu (traditional)
- Tobit
- Tuknanavuhpi (traditional)
- Tukvnanawopi (traditional)
- Turkish draughts (traditional)
- Watermelon chess (traditional)
- Yoté (traditional)
- Zamma (traditional)
Counting games
These games involve some aspect of counting, especially to determine the relative outcomes of various alternatives at points along the way. Classic examples of this category include the various Mancala games.
Positional games
Positional games allow no captures, but require some arrangement of pieces that constitutes a "win". This is a broad category that includes, as sub-categories, both the "All-in-a-row" games and the "Blockade" games. Only the positional games that do not fit into those two categories are included in this list.
- Abalone (1987)
- Chinese checkers (1892)
- Conspirateurs
- Diaballik (2005)
- Dodgem
- Five-field kono (traditional)
- Halma (1883)
- Hexagony
- Ingenious
- Leap Frog (board game)
- Lines of Action
- Neutron (1978)
- Reversi, also known as Othello
- Pyramid
- Salta (1899)
- Ugolki (traditional)