Maztica Campaign Set
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| Author | Tim Beach, Douglas Niles |
|---|---|
| Genre | Role-playing games |
| Publisher | TSR |
Publication date | 1991 |
| Media type | Boxed set |
Maztica Campaign Set is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game. The campaign set was co-authored by Douglas Niles and Tim Beach and published by TSR, Inc. in 1991.
The campaign set is based on the Maztica books Ironhelm, Viperhand, and Feathered Dragon.[1] The campaign set comprises three main volumes. The first is a 96-page book called Journey to the True World with Maztican history and setting reference information.[1] The second volume, Maztica Alive!, has additional information such as "terrain and climate, regions of Maztica, passage from the Sword Coast to Maztica, the afterlife, a short adventure, and four new monsters".[1] The final 32-page book, Gods and Battles, includes rules and information on the Maztican gods as well as maps.[1]
The Maztica setting is part of the Forgotten Realms, the "default" setting of Dungeons & Dragons. It is based "loosely" upon the ancient Aztec and Mayan civilizations, with "Maztica" being another name for the Aztecs.[1] It includes two new kinds of magic that are independent from arcane and Faerunian holy magic, Pluma, which was created by the god Qotal the god of creation and freedom, and Hishna, created by Zaltec, the god of jaguars and war.
A Journey to the True World gives character generation rules for Maztican player characters. Races include desert dwarves, halflings, and humans. There are two warrior kits, the Eagle Knight and the Jaguar Knight, which receive special armor, and access to low-level Pluma and Hishna spells, respectively. Priests who receive access to Pluma or Hishna can use them, but only artisans, one of two new rogue classes, Plumaweavers and Hishnashapers, may learn the highest level of each. Also included are a description of Maztican currency, armor, weapons, and spells.