Micromon

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PublisherPocket Trend
ReleaseJuly 31, 2014
Micromon
The logo for Micromon
DeveloperMOGA
PublisherPocket Trend
PlatformsiOS, Android
ReleaseJuly 31, 2014
GenreRPG

Micromon (also known as Micromon: The Legend of Vaithe) is a 2014 video game released for iOS and, formerly, Android. It has frequently been described as the first successful Pokémon-inspired game for iOS (Nintendo had not released a game within the franchise on Apple devices. It later released Camp Pokémon, Pokémon Go and Pokémon Duel).

The 6 Micromon types are demonstrated here with their symbols. The Database is similar to the Pokédex from the Pokémon series, which shows if each individual creature has been seen before or caught, and provides data and statistics about each upon further taps.

Micromon is in the genre of monster-capture RPG. It was developed by indie game studio MOGA which is located in Costa Rica,[1] published by Pocket Trend, and programmed entirely by a person with the alias Omegas7.[2] IGN explained "The game has been in development for at least two years, following a failed Kickstarer campaign in 2012. According to MOGA's Kickstarter, MOGA wasn't pleased with the quality of other monster-capture RPGs already available on mobile devices and wanted to do better. When Micromon failed to meet its fundraising goals, MOGA promised the game would still be released on the App Store—minus some features". After two years, the game was finally released on July 31, 2014 and both topped the Apple Charts at No. 1 for Paid games and No. 38 for Top Grossing.[1] The game "bears a striking resemblance to Nintendo's Pokémon franchise".[3] It has in-app purchases. Pocket Trend described it as a "fully animated monster catching game".[3]

Plot

The main character has been sucked into the digital world called Pixekai and "your avatar immediately meets a quirky professor and is given a vague mission to explore a large and varied world, taming as many of the 250 different Micromon as you can, and leading them into battle against other tamers for fun and profit".[4] Players are also instructed to defeat 4 Legion Members in order to achieve the title S-ranked tamer. As you explore, a darker grander story starts to unfold, with a Team Rocket-esque evil corporation called Black Root, a mythical Micromon called Vaithe, and eventually a plot to save the world ensue. By the end of the game the bridge between the real and digital worlds is crumbling and only the player can stop it. There are various mini-plots involving the unique towns, including a love story and a game of hide-and-seek with 2 mischievous twins. Touch Arcade notes "thanks to some excellent, colorful graphics, it's still a fun place to explore. Each of the towns has a very different style, and although there are a lot of reused objects, the towns and the houses have a nice lived-in feeling to them".[5] A side-quest involves the player collecting four chip fragments.

Gameplay

Critical reception

References

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