Night of the Seven Swords
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| Code | OA2 |
|---|---|
| Authors | Jon Pickens, David “Zeb” Cook, Harold Johnson, Rick Swan, Ed Carmien, and David James Ritchie |
| First published | 1986 |
| Linked modules | |
| OA1 OA2 OA3 OA4 OA5 OA6 OA7 | |
Night of the Seven Swords is a 1986 adventure module for the Oriental Adventures rules of the Advanced Dungeons & Dragons fantasy role-playing game.
Night of the Seven Swords includes four connected adventure scenarios in which the player characters must enter a haunted castle to recover several relics from the castle, but the forces of Lord Korimori try to stop their efforts.[1]
Night of the Seven Swords is an adventure which focuses on a rivalry involving two clans, as well as a haunted castle, and a box containing relics. The player characters have an encounter in which they are required to behave honorably, and then can then explore the haunted castle of Ito-Jo. After retrieving their objective from the castle, the characters must deliver it, while avoiding getting caught up in the machinations of rival to their lord.[2]
Night of the Seven Swords provides information for another province set in the world presented in the original Oriental Adventures.[3]