Night of the Seven Swords

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CodeOA2
First published1986
Night of the Seven Swords
CodeOA2
AuthorsJon Pickens, David “Zeb” Cook, Harold Johnson, Rick Swan, Ed Carmien, and David James Ritchie
First published1986
Linked modules
OA1 OA2 OA3 OA4 OA5 OA6 OA7

Night of the Seven Swords is a 1986 adventure module for the Oriental Adventures rules of the Advanced Dungeons & Dragons fantasy role-playing game.

Night of the Seven Swords includes four connected adventure scenarios in which the player characters must enter a haunted castle to recover several relics from the castle, but the forces of Lord Korimori try to stop their efforts.[1]

Night of the Seven Swords is an adventure which focuses on a rivalry involving two clans, as well as a haunted castle, and a box containing relics. The player characters have an encounter in which they are required to behave honorably, and then can then explore the haunted castle of Ito-Jo. After retrieving their objective from the castle, the characters must deliver it, while avoiding getting caught up in the machinations of rival to their lord.[2]

Night of the Seven Swords provides information for another province set in the world presented in the original Oriental Adventures.[3]

Publication history

Reception

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