Swords of the Daimyo
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| Code | OA1 |
|---|---|
| Authors | David "Zeb" Cook with Kelley Foote |
| First published | 1986 |
| Linked modules | |
| OA1 OA2 OA3 OA4 OA5 OA6 OA7 | |
Swords of the Daimyo is a 1986 adventure module for the Oriental Adventures rules of the Advanced Dungeons & Dragons fantasy role-playing game.
Swords of the Daimyo contains three adventures.[1] The first adventure is for player characters (PCs) levels 6–10, and takes Western AD&D characters on a sea voyage to Kozakura (the Oriental Adventures version of Japan). The adventure includes a system for calculating the chances of a crew mutiny. When the player characters arrive in Kozakura, the module states that "it is likely that one or more will be permanently slain", with the intention of replacing said characters with new characters native to the setting.[2] The other two adventures in the module are designed for Oriental Adventures characters, and revolve around the wicked activities of the militant sohei of the Black Temple.[2] One of these adventures involves defending of a village from bandits, and the other involves defeating the bandit organizer.[1] These two adventures form a linked package, separated by time and a few character levels.[3]
This campaign and adventure pack provides an overview of the politics and climate of the lands of Kozakura.[3] After a brief overview of Kozakura, the pack focuses on the province of Miayama, and its government, samurai families, temples and landholdings.[3] The package also includes a list of names and maps of various residences found in the province.[3]
Swords of the Daimyo provides the continent map of the world presented in the original Oriental Adventures, and details a full province with a background included for one of the five most significant divisions in the world.[4]