One Piece Bounty Rush

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One Piece: Bounty Rush
DeveloperSega
PublisherBandai Namco Entertainment[1]
ProducerTsunehiro Shibata[2]
SeriesOne Piece
EngineUnity
PlatformsAndroid, iOS,[3] Windows[4]
ReleaseMarch 29, 2018 (initial release)[5]
January 31, 2019 (re-release)
Windows
September 25, 2024
GenreAction
ModeMultiplayer

One Piece Bounty Rush is a 2018 free-to-play action game developed by Sega and published by Bandai Namco Entertainment. based on the One Piece franchise. The game is played in real-time with four player teams in battle mode, in which the team that has the most treasure at the end wins. Every battle takes place within a location from the One Piece series.

The game is a collaboration between Bandai Namco Entertainment, developer Sega, One Piece author Eiichiro Oda, anime production studio Toei Animation, and the manga publisher Shueisha.[6]

It was initially released on March 29, 2018 for Android and iOS platforms and was taken offline on April 10, 2018 for long-term maintenance[7][8] and was later re-released with graphics and gameplay overhaul on January 31, 2019.[9][10]

One Piece Bounty Rush has a team of four players competing against another team of four players in real-time, with each battlefield being based on a location within the One Piece series.[1][11] The winner is whichever team has the most coins at the end of a battle. Players can enhance a character's level by collecting in-game items from either the story mode or a battlefield.[1]

Each team has to place their own flag on treasure to claim it. The three character types within a team are Runner, Attacker, or Defender. The runner grabs points, the attacker fights enemies, and the defender moves enemies out of the way. There are a variety of characters to choose from and each character has their own attacks.[3] The attacks include a basic combo and special skills. When using a basic combo, the player has to attack whatever character is closest. Every point from claiming treasure gives the player a small bonus after the battle.[12] When a basic combo is finished, the enemy is knocked down, but they have the ability to not be harmed while getting back up.[3]

Reception

References

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