Queers in Love at the End of the World
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| Queers in Love at the End of the World | |
|---|---|
| Designer | Anna Anthropy |
| Writer | Anna Anthropy |
| Engine | Twine |
| Platforms | |
| Release | 2013 |
| Genres | |
Queers in Love at the End of the World is a hypertext game by Anna Anthropy created with Twine.[1][2] Developed for a 2013 game jam, Queers in Love at the End of the World asks its player to choose how to interact with their partner in the last ten seconds before the world ends.[3]
Each playthrough of Queers in Love at the End of the World is ten seconds long.[3] A timer counts down from ten, and when it hits zero, the game ends.[3] For those ten seconds, the player reads short narrative paragraphs and makes choices by selecting highlighted text, with each choice leading to a new outcome and more branching choices.[3][4][5]
Plot
Development
Anna Anthropy built Queers in Love at the End of the World in Twine in 2013 for Ludum Dare, a game jam.[citation needed]