| No. | Section | Criteria status | Excerpt | Suggestion |
| 1 | Gameplay 2nd paragraph | quickfail | Cards fall into two classes: lands and spells. | Citation needed tag, preferably we would like to have a non-primary source so the rules would not be the best option but if a secondary source is not found (which I doubt that there isn't one tbh) then the rules could be used for this. (601.1 would probably be the best option but there is also 112 that talks about it. A secondary source would be best though considering it doesn't outright state that there are only 2 classes of cards in the rules) |
| 2 | Gameplay 3rd paragraph | 1a | Meanwhile, spells consume mana, typically requiring at least one mana of a specific color. More powerful spells cost more, and more specifically colored, mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. | This is overly convoluted and wouldn't be easy to understand for the average reader/layperson. Simplifying it to something like Spells consume mana, usually requiring at least one mana of a specific color. More powerful spells require larger amounts and more specific combinations of mana. As the game progresses and more lands enter play, the available mana increases, allowing stronger spells to be cast. |
| 3 | Gameplay 3rd paragraph | 1a | Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks; and "planeswalker" spells that summon powerful allies that act similarly to other players. | Few issues here:
- Battles are not included in this list but are immediately mentioned without any explanation in the following sentence. They should be defined and could probably be grouped in with enchantments and artifacts so ..."enchantments", "artifacts", and "battles" that remain in play after being cast to provide a lasting magical effect... or they can be included with planeswalkers since they can be attacked similarly (although it would make more sense with enchantments and artifacts in my opinion).
- Sorceries and instants are listed as non-permanents but then it immediately launches into the rest of the permanent card types before stating that they are a different type. This all could probably be reworded to be more clear such as Cards can be either non-permanents, like sorceries and instants, or permanents, which includes lands, enchantments, artifacts, creatures, planeswalkers, and battles. If you go with this option then doing an embedded glossary at the bottom of the article may be the way to go. This would also help clean up a lot of the article considering there are A LOT of definitions that are written out in this article. Also if you go with this option then both the sentence starting "Spells come in several varieties..." and the following sentence ending "or combat effects" would essentially be combined.
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| 4 | Deck construction 1st paragraph | B 3b | Excerpt from Magic: The Gathering rules § Deck construction | I would consider removing the excerpt and including a link in the hatnote instead. |
| 5 | Deck construction 2nd paragraph | 1a | The Standard format, by including mostly recently released cards, helps to prevent "power creep" that can be difficult to predict with the size of the Magic card library and help give newer players a fair advantage with long-term players. | Rewording to something like By limiting the card pool to recently released and core sets, the Standard format helps mitigate power creep, while making the format more accessible to newer players. |
| 6 | Deck construction | B 3b | | This section could be trimmed down a lot, most of the information is present in the other articles and doesn't really need to be re-covered here. It could be simplified down to the hatnote linking to the 3 other articles (Magic: The Gathering deck types, Magic: The Gathering formats, and Magic: The Gathering rules#Deck construction) and a brief blurb about the most common formats. Include info about deck sizes and cards that can be included for standard, such as it being the flagship format, 60 cards, and no more than 4 of a single card (excluding lands), Commander, a player-made format that uses 100 cards, 1 of which is the commander, and is singleton, and limited, draft, 40 cards, etc etc. I would also specifically link to those sections/articles for each formats blurb. You could also include a short list of some of the other formats (without going into detail) such as pauper, legacy, modern, vintage as derivatives of standard and a few of the lesser played formats like archenemy and two-headed giant. |
| 7 | Limitations | B 3b | Excerpt from Magic: The Gathering rules § Banned and restricted cards | This whole section could be removed. It's not necessarily pertinent to the main article and the rules article is linked to in the hatnote for the deck construction section. |
| 8 | |