Portal:Games

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Ancient Egyptian senet game board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City).

A game is an activity defined by a challenge and a set of rules, typically done for enjoyment, competition, or development. Games may be played informally or in professional competitive settings before audiences. Popular formats include board games, card games, video games, and sports, distinguished from unstructured play by having rules. Scholars have long debated the essence of games, with no single definition achieving universal acceptance.

Games are a universal feature of human culture. The Royal Game of Ur and Senet are among the oldest known games, dating back to at least 2600 BCE. Throughout history, games have served as tools for entertainment, teaching, ritual, and socialization. In the modern era, the global video game industry has grown to surpass both film and music in annual revenue, reflecting how central games have become to contemporary life.

Philosophically, games have attracted attention as a test case for the nature of rules and meaning. Psychologists link play to cognitive development in children and to the intense, satisfying concentration called flow in adults. Game theory uses the structure of games to model decision making in fields such as economics and evolutionary biology. (Full article...)

The North American Super NES
The North American Super NES

A Japanese Super Famicom
The PAL Super NES
Top: North American Super NES with controller
Middle: Japanese Super Famicom with controller
Bottom: PAL-region Super NES with controller
Other variations are pictured in Casing section.

The Super Nintendo Entertainment System (Super NES or SNES) is a home video game console developed and marketed by Nintendo. It was released as the Super Famicom, in Japan on November 21, 1990, as the Super NES in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). A fourth-generation console, the Super NES primarily competed with Sega's Genesis in the console war, a fierce battle for market share in the United States and Europe.

Masayuki Uemura, a Nintendo engineer, designed the 16-bit Super NES in response to the introduction of the Genesis and NEC's TurboGrafx-16. The Super NES had advanced graphical and sound capabilities compared to its competitors, with features such as Mode 7 to simulate 3D perspective and eight-channel ADPCM audio. Its CPU was designed to accommodate ongoing technological innovations by allowing it to interface with enhancement chips, such as Super FX, integrated into game cartridges. Its controller built on the NES's with additional face buttons and two shoulder buttons. Nintendo released many accessories, including the Super Game Boy adapter to play Game Boy games and the Japan-only Satellaview modem peripheral. (Full article...)

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A Los Alamos chess board

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A screenshot showing a small red blob hurling across a level in the shape of an elephant head
A screenshot showing a small red blob hurling across a level in the shape of an elephant head
Credit: SpikySnail Games (2012)

A screenshot from the Xbox Live Arcade game The Splatters showing a level in play

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