The Illhiedrin Book
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| Code | Cover |
|---|---|
| Authors | Daniel Hauffe |
| First published | 1981 |
The Illhiedrin Book is an adventure for fantasy role-playing games published by Judges Guild in 1981.
The Illhiedrin Book is an adventure scenario intended for player characters of levels 1-2, who are hired to find a magical book that may be hidden in the Tomb of Charrellsfane or a wizard's tower, while the residents of both locations try to stop them, and competing parties of adventurers try to get the book first.[1]
The Illhiedrin Book was designed to be used with first-level characters, allowing the possibility of second level characters joining them. Alcastra the wizard wants to obtain the Illheidrin Book, which was last possessed by a wizard who died 300 years ago, and she will equip a party to go look for it, in the places she thinks it might be. The adventurers travel the countryside, finding clues, discovering a mysterious crypt, and dealing with the patrols of invading orcs along the way.[2]