Wizard Wars (video game)
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- Mark Seremet
- Christopher Straka
| Wizard Wars | |
|---|---|
| Developer | Out of the Blue[failed verification][1] |
| Publisher | Paragon Software[failed verification][1] |
| Designers |
|
| Platform | MS-DOS[2] |
| Release | 1988[3] |
| Genre | Role-playing |
| Mode | Single-player |
Wizard Wars is a 1988 role-playing video game developed by Out of the Blue and published by Paragon Software for MS-DOS.
An Amiga version was said to be available in March 1989 but it was never released.[failed verification][4][5] Versions for Apple II, Atari ST, Commodore 64, Commodore 128, and Macintosh were also planned.[6][7]
Wizard Wars is mostly a menu-driven turn-based role-playing game. The player is Temeres, a young wizard who aims to defeat an evil wizard named Aldorin. The game is broken up into three segments called "dimensions". In the first dimension the player searches for a variety of spells and items, the second dimension requires the player to defeat seven wizards, each inhabiting a maze. The final battle against Aldorin takes place in the third dimension.[8]
Reception
| Publication | Score |
|---|---|
| Tilt | 14/20[9] |
| Joystick | 3/10[10] |
| DOS International | 6/10[11] |
| Power Play | 34%[12] |
Computer Gaming World said the graphics are the best part of the game and concluded: "Wizard Wars is best suited to those who want to do hack and slash and not worry about intellectual puzzles."[8] Joystick called the menu-based gameplay limited and noted the game as boring.[10] DOS International said the plot lacks suspense and the combat is too slow.[11] Power Play didn't like the graphics and the gameplay and recommended to check out Gold Box series instead.[12] Tilt liked the strategic gameplay and the graphics but criticized the game for its lack of significant sound effects. They recommended the game for experienced role-playing game fans.[9]