Wizardry Online

2013 video game From Wikipedia, the free encyclopedia

Wizardry Online was a free-to-play MMORPG developed by Gamepot, Inc,[1][2] based on the classic Wizardry computer games originally created by Sir-Tech. It was released in January 2013 before being discontinued in July 2014.

DirectorKenji Tokita
ProducersKeishi Iwahara
Oliver Smith
Jose Araiza
Quick facts Developer, Publisher ...
Wizardry Online
DeveloperGamepot
PublisherSony Online Entertainment
DirectorKenji Tokita
ProducersKeishi Iwahara
Oliver Smith
Jose Araiza
ComposersAkimasa Shibata
Maki Kirioka
Shunsuke Tsuchiya
Natsumi Kameoka
SeriesWizardry
PlatformMicrosoft Windows
Release30 January 2013
GenreMMORPG
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Gameplay

Like many MMORPGs, players could create their own characters and explore and advance in an open world with other players that are also connected. A more dangerous addition to the gameplay was the potential for permanent death.[3] The chance of losing your character can be reduced by sacrificing items.[4]

Wizardry Online features five races as well as four classes. Similar to previous Wizardry games, a new character would receive bonus points they can assign to attributes. Each class has a requirement for a number of points in a one or more attributes in order to select that class.[4] Open world player versus player (PvP) was also featured in the game. Player characters that have been killed could be looted of their belongings by other players.[4] Wizardry Online used microtransactions to support itself. There was also a limited selection of items available for in-game gold.

Release

In October 2011, an open beta was launched in Japan.[5] In June 2012, Sony Online Entertainment announced that it would publish Wizardry Online outside Japan.[6] The game was released in the United States and Europe on 30 January 2013. The game's servers were shut down on 31 July 2014.[7][8]

Reception

Wizardry Online received mostly mixed reviews.[9] GameSpot praised the game's interesting combat system and use of permadeath, but criticized the graphics and user interface.[10]

References

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