Body Blows Galactic
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| Body Blows Galactic | |
|---|---|
| Developer(s) | Team17 |
| Publisher(s) | Team17 |
| Producer(s) | Martyn Brown |
| Designer(s) | Danny Burke |
| Programmer(s) | Cedric McMillan Jr. |
| Artist(s) | Danny Burke Rico Holmes |
| Composer(s) | Allister Brimble |
| Series | Body Blows |
| Platform(s) | Amiga |
| Release | 1993 |
| Genre(s) | Fighting game |
| Mode(s) | Single-player, multiplayer |
Body Blows Galactic is a fighting game developed and published by Team17 in 1993 for the Amiga computers. It is a sequel to 1992's Body Blows. Opponents and background graphics from both games were later merged into the compilation release Ultimate Body Blows.

After winning the global martial arts tournament, Danny and Junior decide to take the universe further and challenge the meanest and toughest in an interplanetary competition to become the ultimate galactic warrior.
The gameplay system is the same as in the original Body Blows game. The game features single- and two-player modes, as well as an eight-player tournament mode.
There are 12 different playable fighters from six worlds, and no bosses.
Development
A team of six people developed the game for about nine months.[1] A slightly enhanced version was created for the AGA based Amiga 1200 which has several changes like more colorful backdrops and improved sound effects (by Steven and Gary Nicholas) and music.