Worms: A Space Oddity
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| Worms: A Space Oddity | |
|---|---|
![]() | |
| Developer | Team17 |
| Publisher | THQ |
| Series | Worms |
| Platform | Wii |
| Release | |
| Genres | Artillery, Strategy |
| Modes | Single-player, multiplayer |
Worms: A Space Oddity is an artillery tactical video game developed by Team17 and published by THQ for the Wii.[1][2] It was released on March 18, 2008[3] in North America, with other regions following shortly afterwards.

Worms: A Space Oddity uses gesture based controls which allow players to launch various attacks. The game is rendered in 2D. The name is a reference to both 2001: A Space Odyssey and David Bowie's song "Space Oddity".
The game is set in space itself, with the usual arsenal of weapons being updated to suit. There are 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms: Open Warfare 2.
Development
Worms: A Space Oddity was announced with plans to utilize a Wi-Fi connection and feature downloadable content. Team17 later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.[4]
