Draft:Speech Graphics
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Speech Graphics is a Scottish technology company that creates facial animation software, generating lip sync and emotional expressions from audio. Its technology is used in various applications, including AAA game development, VR avatars, and AI assistants. [1][2]
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This draft reads like an advertisement. Wikipedia is an encyclopedia, not a platform for promotion or marketing. Drafts that are exclusively promotional may be deleted without notice.
Wikipedia articles must be written neutrally in a formal, impersonal, and dispassionate way. They should not read like a blog post, advertisement, or fan page. Rewrite the draft to remove:
Instead, only summarize in your own words a range of independent, reliable, published sources that discuss the subject. If you have a conflict of interest (e.g. you are the subject, an employee, or a relative) or are being paid to edit, you must disclose this to comply with Wikipedia's Terms of Use.
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This draft appears to contain text generated by a large language model (such as ChatGPT). You cannot use LLMs to generate article content.
Declined by Sulfurboy 18 days ago.LLM-generated pages with certain obvious signs of being machine generated may be deleted without notice. Instead, only summarize in your own words a range of independent, reliable, published sources that discuss the subject. See the advice page on large language models for more information. |
This draft appears to contain text generated by a large language model (such as ChatGPT). You cannot use LLMs to generate article content.
Declined by CostalCal 19 days ago.LLM-generated pages with certain obvious signs of being machine generated may be deleted without notice. Instead, only summarize in your own words a range of independent, reliable, published sources that discuss the subject. See the advice page on large language models for more information. |
Comment: Strongest independent, secondary sourcing for notability:*GamesBeat — an independent write-up of the company's technology at launch in 2012 https://gamesbeat.com/lip-synch-tech-to-revolutionize-motion-capture, and a 2022 feature by Dean Takahashi with "Origins" and "Expanding to Rapport" sections on the company's history and strategy (https://gamesbeat.com/speech-graphics-raises-7m-for-audio-driven-facial-animation/ ).*BusinessCloud (2023): a bylined feature by Jonathan Symcox profiling the company from its university origins through to its enterprise move. ([https://businesscloud.co.uk/news/the-ai-videogame-tech-coming-to-enterprise/)*GamesIndustry.biz (2024): a feature by Will Freeman about the company and its application of games technology in other sectors.(https://www.gamesindustry.biz/levelling-up-healthcare-understanding-games-life-changing-medical-potential-playable-futures/ GregorHofer (talk) 16:04, 14 August 2026 (UTC)
Comment: Now re-write it with a neutral dry tone. Theroadislong (talk) 18:45, 10 August 2026 (UTC)
Comment: I started over and have written the text from scratch. It is now shorter and I used less references which I have verified all personally to make sure they fit the content.GregorHofer (talk) 18:34, 10 August 2026 (UTC)
Comment: Slightly rewording AI writing doesn't make this article any less AI generated. You need to take WP:TNT to it, blow it up and rewrite it completely using sources you find and in your own words. Sulfurboy (talk) 18:27, 7 August 2026 (UTC)
Comment: Please be aware that use of LLMs to generate content for Wikipedia is not allowed, see the guideline at WP:NOLLM. They are very bad at actually summarizing sources: you will need to hand-check every claim to make sure the source actually supports it, and also that it's not so closely paraphrased as to be a copyright violation. M kuhner (talk) 01:04, 7 August 2026 (UTC)
Comment: Have you used AI to generate any of this content? Theroadislong (talk) 16:11, 6 August 2026 (UTC)
Comment: In accordance with the Wikimedia Foundation's Terms of Use, I disclose that I have been paid by my employer for my contributions to this article. GregorHofer (talk) 14:51, 6 August 2026 (UTC)
Comment: Declaring a conflict of interest: I am the CEO and co-founder of Speech Graphics. Paid/COI disclosure is on my user page and on this draft's talk page. I am submitting through AfC rather than publishing directly.Strongest independent, secondary sourcing for notability:*GamesBeat — an independent write-up of the company's technology at launch in 2012 https://gamesbeat.com/lip-synch-tech-to-revolutionize-motion-capture, and a 2022 feature by Dean Takahashi with "Origins" and "Expanding to Rapport" sections on the company's history and strategy (https://gamesbeat.com/speech-graphics-raises-7m-for-audio-driven-facial-animation/ ).*BusinessCloud (2023): a bylined feature by Jonathan Symcox profiling the company from its university origins through to its enterprise move. ([https://businesscloud.co.uk/news/the-ai-videogame-tech-coming-to-enterprise/)*GamesIndustry.biz (2024): a feature by Will Freeman about the company and its application of games technology in other sectors.(https://www.gamesindustry.biz/levelling-up-healthcare-understanding-games-life-changing-medical-potential-playable-futures/GregorHofer (talk) 14:51, 6 August 2026 (UTC)
| Type | Private |
|---|---|
| Industry | |
| Founded | 2010 in Edinburgh, Scotland |
| Founders | Michael Berger, Gregor Hofer |
| Headquarters | , Scotland, United Kingdom |
Key people | Gregor Hofer (CEO); Michael Berger (CTO) |
| Products | SGX, SG Com, Rapport, FaceFX |
Number of employees | ~60 (2025) |
| Website | www |
History
Speech Graphics was founded in 2010 as a spin-out from the University of Edinburgh, by Michael Berger and Gregor Hofer to commercialise their audio-driven facial animation technology [1][2]
The company started out as a consulting business while developing the technology further. Games such as Shadow of Mordor made use of Speech Graphics services.[3] In 2016 Speech Graphics transitioned into making products when Gears of War 4 utilised SGX during development.[4]
It raised a first VC round in 2018 and a Series A round by Sands Capital 2022 to launch its enterprise cloud platform Rapport. [1][5]
In 2023 the technology was used by researchers at UC San Francisco and UC Berkeley in a brain–computer interface study enabling a person with severe paralysis to communicate via a digital avatar. [6][2][7]
FaceFX became part of the Speech Graphics product line up in 2025 when the company acquired the assets of OC3 Entertainment.[8]
Technology and products
Speech Graphics technology analyses speech and generates the matching lip sync and emotional expressions automatically. [2] The company offers the following products:
- SGX is a suite of tools for producing facial animation from audio files. It includes batch processing as well as editing capabilities, character configuration editing, and multiple integrations. [9]
- SG Com provides access to Speech Graphics' real-time audio-driven facial animation technology, enabling developers to build interactive applications with avatars driven by voice. [9]
- Rapport is a platform for real-time interactive avatars that combines large language models with audio-driven facial animation, used for training, sales roleplay and customer engagement. [10]
- FaceFX toolset was acquired with OC3 Entertainment in 2025 [8]
Speech Graphics technology was used in various video games including Shadow of Mordor, The Last of Us Part II, Hogwarts Legacy and Monster Hunter Wilds. [8][4]


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