Jason Carl

Game designer From Wikipedia, the free encyclopedia

Jason Carl is a game designer who has worked on a number of roleplaying games for companies such as White Wolf, TSR and Wizards of the Coast, Kenzer & Company, and Exile Game Studio. He is the former Brand Marketing Manager of Paradox Interactive's World of Darkness property.

KnownforGame design on Dungeons & Dragons and World of Darkness
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Jason Carl
OccupationsGame designer, brand manager
Known forGame design on Dungeons & Dragons and World of Darkness
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Career

Carl recalls his introduction to role-playing games: "Some junior high buddies back in my home state of Maine first introduced me to roleplaying in 1980... we played Keep on the Borderlands. From that moment on, I was totally and irreversibly hooked."[1] Years later, he began doing freelance design for White Wolf Publishing and Dungeon magazine.[1]

Wizards of the Coast

After working as the Policy Director for Organized Play for the Magic: The Gathering game, Carl became a member of the Wizards of the Coast R&D team, designing adventures and modules for the Dungeons & Dragons game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch."[1] When the D&D third edition was released in 2000, Carl was the designer chosen to begin the process of adding detail to the character classes in the supplement Sword and Fist (2001); he felt that this book "is important because it establishes the model for those that will follow it".[1]

World of Darkness

Carl was the CEO of By Night Studios from 2010 to 2018; By Night Studios is the official licensed publisher of new Mind’s Eye Theatre products for White Wolf’s World of Darkness setting.[2][3] In 2019, he transitioned to the publisher's advisory board.[4]

In early 2018, Carl was a game producer on the 5th edition of Vampire: The Masquerade (part of the World of Darkness series),[5] and an "executive vice president of community" at White Wolf,[6] a subsidiary of Paradox Interactive. Later in 2018, Paradox dissolved White Wolf as an independent entity.[7][8] In 2019, the 5th edition of Vampire: The Masquerade won the Origins Award for Best Roleplaying Game of the Year and won the Origins Fan Favorite Award.[9]

Since 2019, Carl has been the Brand Marketing Manager of Paradox's World of Darkness.[10][11] He also been the storyteller of multiple canon World of Darkness actual play web series including L.A. by Night,[12] and Seattle By Night.[13] Carl was also the storyteller for the NY by Night web series which is a sequel to L.A. by Night.[14] Em Friedman, for Polygon, stated that L.A. by Night "survived Geek & Sundry's decline [...] in no small part to the masterful work of storyteller and series creator Jason Carl".[15] On NY by Night, Friedman commented that "Carl has a deft hand for scene-setting, creating lyric love letters to real-world locations both famous and obscure" and that "Carl and the players have always been innovators, working toward high production values, costuming, and even creating prerecorded interstitial scenes".[15]

2025–present

In 2025, Carl left Paradox and joined Tabletop Vacations as the dean of its Dungeon Master University program. Tabletop Vacations are the creators of the tabletop gaming retreat program D&D in a Castle.[16][17]

Works

Dungeons & Dragons 2nd edition

Dungeons & Dragons 3rd edition

Dungeons & Dragons 3.5 edition

Exile Game Studio

World of Darkness

  • Liege, Lord and Lackey (1997)[31]
  • Laws of Elysium (1998)[32]
  • Laws of the Night Revised (1999)[33]
  • Laws of the Hunt Revised Edition (2002)[34]
  • Mind's Eye Theater: Vampire The Masquerade (2013)[35]
  • Mind's Eye Theatre: Blood & Betrayal (2013)[36]
  • Mind's Eye Theatre: Vampire The Masquerade Storyteller Secrets (2014)[37]
  • Mind's Eye Theatre: Pickering Lythe (2015)[38]
  • Mind's Eye Theatre: Werewolf The Apocalypse (2016)[39]
  • Vampire: The Masquerade 5th edition (2018)[5]

References

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