User talk:Emi-Is-Annoyed
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Hello, Emi-Is-Annoyed, and welcome to Wikipedia! Thank you for your contributions. I hope you like this place and decide to stay. Here are some pages you might find helpful:
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Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your username and the date. If you need help, check out Wikipedia:Questions, ask me on my talk page, or . Again, welcome! radioactOlive(she/it)(talk) 09:42, 16 February 2026 (UTC)
Your signature
Your signature is currently quite difficult to read and goes against policy, with a color contrast ratio of 1.58:1. Please adjust it to be in line with policy. Best, 45dogs (they/them) (talk page) (contributions) 15:55, 23 February 2026 (UTC)
- Sorry! I'll fix my palette when I get back tomorrow. Emily * Emi-Is-Annoyed (message me!) 16:23, 23 February 2026 (UTC)
- I've darkened the background to get enough contrast to pass the test, and i think it looks clear on Firefox's colour vision simulator. Let me know if I'm not supposed to do it this way, though! Emily * Emi-Is-Annoyed (message me!) 06:29, 24 February 2026 (UTC)
Welcome
By your writing style, and your posting on the Help Project page, I assume you are a seasoned Wikipedian.
Why the new account?
Just curious. — The Transhumanist 08:08, 1 March 2026 (UTC)
- This is my first non-temporary account here, so I already knew a tiny bit about Wikipedia editing before this. I also read through some of the WP pages beforehand because I didn't want to break rules, but that's all there is tbh. I wouldn't say that I'm super skilled at Wikipedia currently though.
- Emily * Emi-Is-Annoyed (message me!) 12:55, 1 March 2026 (UTC)
- Smart as a whip, and a quick study. It definitely shows. Pleased to meet you. Sincerely, — The Transhumanist 11:46, 3 March 2026 (UTC)
AI & D&D?
Interesting combo. I find that using chatbots to play TTRPGs tests their capabilities to the limit. As the game goes on, the number of variables they have to keep track of goes beyond what they can handle, and they choke. But, starting new sessions helps keep a game going -- just make and feed a session log back in, or a summary of play, and have the chatbot pick up where play left off.
Over the past 3 years, I've found that chatbots have become much more capable of roleplaying, as GM, as player(s), and as session logger. They're not as good at world building. And when used for rules design, they wind up unbalancing the character classes. But, they do play a lot longer now before the inevitable crash (spewing senile nonsense).
Also, campaign sessions go much more smoothly as you systemize the prompting.
Have you tried using chatbots to play D&D?
If so, what did that tell you about the AI?
Just curious. — The Transhumanist 08:08, 1 March 2026 (UTC)
- I have tried this out of curiosity using local and mainstream models, but it feels much worse than actual D&D. Even if you set up a system that keeps track of the world without adding lots of events to the context, you will still run out very quickly.
- I've been in campaigns that went on for months even though they had no real lore at the start, and I don't think AI is creative enough to even keep a pre-planned campaign running. Plus, a lot of the AI's sycophancy does cause it to never want to throw anything actually scary or difficult at you imo. Basically:
- - AI cannot retain the amount of information a proper campaign would accumulate (some even go for decades).
- - AI still can't keep a good, consistent interpretation of the world it's in. I don't know if the AI's training data being a mess of all fantasy media makes it less capable or not, but a stock AI is horrible at this.
- - Lots of 'tools' are needed to actually make the world work in a fair way. If you tell AI to roll a d20, they're usually heavily biased towards a critical success or fail, and not with a realistic distribution. This means you have to make a 'd20' tool for it (along with many, many other things)
- - D&D is a game that you're meant to play with other people, and making it a one-on-one experience takes away the most fun part of it. If you want some machine god to control your fate, play the Dwarf Fortress Adventure gamemode, which does a LOT more than AI is capable of doing (i.e. simulating the literal organs and nerves of NPCs), while having a fully consistent world.
- Emily * Emi-Is-Annoyed (message me!) 13:11, 1 March 2026 (UTC)
- I agree with all your points in general, except lethality. Chatbots can be vicious.
Though, most of the work still has to be done by the chatbot user, and chatbot sessions can get messy, with lots of replays, making it more like directing a movie than playing a game.
I use chatbots for character generation, play testing scenarios, for running competing adventurer groups through adventures in the background with the chatbot roleplaying the group (to give the bards something to sing about besides the PCs), writing bard song lyrics, and also for in-game worldbuilding exercises, like playing a wizard building a town with magic, and comparing that with how the chatbot builds the town with the same wizard multiple times. Interestingly, the chatbot never builds the town in the same way twice.
In these contexts, I find that chatbots often challenge assumptions–they often come up with strategies or tactics or character reactions that I didn't anticipate.
Another approach is to skip the game play, and have a chatbot produce session logs directly, which is useful for advancing a campaign's timeline country by country.
Most maps are bare. Chatbots can help fill them in, by generating place names, and by generating places (towns and villages).
The main benefits from these activities is in honing prompt writing, and building up a collection of prompts, and preprompts to prepend to prompts.
Local? You mean you've set up AIs at home? Nice. What models? — The Transhumanist 13:19, 2 March 2026 (UTC)
- I agree with all your points in general, except lethality. Chatbots can be vicious.
Tried sim of Dwarf Fortress Adventure Mode via chatbot
Had a chatbot run a Dwarf Fortress Adventure Mode session.
It did pretty well. Only one error, and that was of the purse.
You mentioned local AI. Does that mean you have one installed? — The Transhumanist 02:03, 6 March 2026 (UTC)
New Vegas DLC page
Hi there, I notice that a couple months ago, you were making a page for the Honest Hearts DLC. Coincidentally, a couple days later, I began working on a page for New Vegas DLC overall (also in draft phase). I don't mean to step on your toes, I'm just trying to mirror FO3's DLC page to a degree. I haven't worked on my page at all since around when I started due to college work picking up, but now that I have a slight lull, I'm seeing if I can get back to it. I just wanted to make you aware of what I'm doing. Thanks, SavagePanda845 (talk) 08:32, 8 April 2026 (UTC)