Atlantean language
From Wikipedia, the free encyclopedia
| Atlantean | |
|---|---|
Dig Adlantisag | |
| Pronunciation | diɡ ɑdlɑntisɑɡ |
| Created by | Marc Okrand |
| Date | 1996–2001 |
| Setting and usage | 2001 film Atlantis: The Lost Empire and related media |
| Purpose | |
| Atlantean Script | |
| Sources | |
| Language codes | |
| ISO 639-3 | None (mis) |
| Glottolog | None |
| IETF | art-x-atlantea |
The Atlantean language is a constructed language created by Marc Okrand specially for the Walt Disney Feature Animation film Atlantis: The Lost Empire. The language was intended by the script-writers to be a possible mother language, and Okrand crafted it to include a vast Indo-European word stock with its very own grammar, which is at times described as highly agglutinative, inspired by Sumerian and North American Indigenous languages.

The Atlantean language (Dig Adlantisag) is a historically constructed, artistic language put together by Marc Okrand for Disney's 2001 film Atlantis: The Lost Empire and associated media.[1] The Atlantean language is therefore based both on historic reconstructions as well as on the elaborate fantasy/science fiction of the Atlantis: The Lost Empire mythos. The fictional principles upon which the Atlantean language was created are: Atlantean is the “Tower of Babel language”, the “root dialect” from which all languages descended; it has existed without change since sometime before 100,000 B.C., in the First or Second Age of Atlantis until the present.
To accomplish this, Okrand looked for common characteristics from various world languages and was also heavily inspired by the Proto-Indo-European language. His main source of words (roots and stems) for the language is Proto-Indo-European,[1] but Okrand combines this with Biblical Hebrew, later Indo-European languages such as Latin and Greek, and a variety of other known or reconstructed ancient languages.[2][3][full citation needed][4]
Writing systems
Atlantean has its own script created expressly for the movie by John Emerson with the help of Marc Okrand, and inspired by ancient alphabetical scripts, most notably Semitic. There are, however, different kinds of transliteration into the Roman script.
Atlantean Script

There is no punctuation or capitalization in the native Atlantean Writing System. Okrand based this on ancient writing systems. The Atlantean Script is normally in boustrophedon, that is to say it is written left to right for the first line, right to left the second, and left to right again the third, to continue the pattern. This order was also suggested by Okrand, based on ancient writing systems, and it was accepted because, as he explained, "It's a back-and-forth movement, like water, so that worked."[1][5]
The Atlantean script includes more characters than are actually employed in the language itself. These letters being c, f, j, q, v, x, z, ch, or th, they were created so that Atlantean might be used as a simple cipher code in the media and for promotional purposes. They are all also based on diverse ancient characters, just like the rest of the alphabet.[1]
Roman Script
Apart from the native Atlantean script created for the film, the language can be transcribed using the Roman script. There are two versions for doing so:
- Standard Transcription,[6] how the language is transliterated by Marc Okrand himself.
- Reader's Script,[6][7] a Berlitz-style notation devised by Okrand, which he hoped would make the Atlantean easier to read for the actors.
Example sentence, broken down:
Nishentop
NEE-shen-toap
spirit-PL-VOC
Adlantisag,
AHD-luhn-tih-suhg,
Atlantis-GEN,
kelobtem
KEH-loab-tem
chamber-ACC
Gabrin
GAHB-rihn
2.PL.FAM-GEN
karoklimik
KAH-roak-lih-mihk
defile-PPERF-1.SG
bet
bet
for
gim
gihm
and
demottem
DEH-moat-tem
land-ACC
net
net
into
getunosentem
GEH-tuh-noh-sen-tem
intruder-PL-ACC
bernotlimik
behr-NOAT-lih-mihk
bring-PPERF-1.SG
bet
bet
for
kagib
KAH-gihb
1.SG-DAT
lewidyoh.
LEH-wihd-yoakh.
forgive-IMP-PL
"Spirits of Atlantis, forgive me for defiling your chamber and bringing intruders into the land."
The following is a table that shows the correspondences between the different modes of transcription and also provides the probable IPA values.[5][8][9]
| Standard Transcription | a | b | g | d | e | u | w | h | i | y | k | l | m | n | o | p | r | s | sh | t |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Reader's Script | ah, uh | b | g | d | eh, e | oo, u | w | kh | ee, ih | y | k | l | m | n | oa, oh | p | r | s | sh | t |
| IPA | [ɑ, ə] | [b] | [g] | [d] | [e, ɛ] | [u, ʊ] | [w] | [x] | [i, ɪ] | [j] | [k] | [l] | [m] | [n] | [o, ɔ] | [p] | [r, ɾ] | [s] | [ʃ] | [t] |
Numerals
John Emerson, Marc Okrand, and the filmmakers also created numerals for 0–9. They are stacked horizontally, however, and hold place values of 1, 20, and 400. Their components are based on Mayan numerals and internally composed for the font (example above) like Roman numerals. If used according to the now-offline Official Website's directions, they are used, alternatively, like Arabic numerals.[1][6][10]
| Numeral | Atlantean | English |
|---|---|---|
| 1 | din | one |
| 2 | dut | two |
| 3 | sey | three |
| 4 | kut | four |
| 5 | sha | five |
| 6 | luk | six |
| 7 | tos | seven |
| 8 | ya | eight |
| 9 | nit | nine |
| 10 | ehep | ten |
| 20 | dut dehep | twenty |
| 30 | sey dehep[12] | thirty |
| 40 | kut dehep | forty |
| 50 | sha dehep | fifty |
| 60 | luk dehep | sixty |
| 70 | tos dehep | seventy |
| 80 | ya dehep | eighty |
| 90 | nit dehep | ninety |
Numeral suffixes
Ordinals are formed adding the suffix -(d)lag: sey 'three', seydlag 'third'. The d is omitted if the root ends with an obstruent or nasal consonant: dut 'two', dutlag 'second'.[13] Fractions are formed with the suffix -(d)lop: kut 'four', kutlop 'quarter', sha 'five', shadlop 'fifth (part)'.[14] And finally, distributives are formed with the suffix noh: din 'one', dinnoh 'one at a time, one each'.[13]
Phonology
Grammar
In other media
Apart from its use in the Atlantis franchise, the Atlantean script is used to encode some English in the video game Disney Dreamlight Valley, mainly in the notes written in the diary of the valley's ruler (the player).[15]
See also
- Languages in Star Wars - Another Disney property with constructed languages