D.I.C.E. Award for Mobile Game of the Year
From Wikipedia, the free encyclopedia
| D.I.C.E. Award for Mobile Game of the Year | |
|---|---|
| Country | United States |
| Presented by | Academy of Interactive Arts & Sciences |
| First award | 2002 |
| Currently held by | Persona 5: The Phantom X |
| Website | interactive |
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.[1]
The most recent winner is Persona 5: The Phantom X, developed by Black Wings Game Studio and published by Sega.
The Academy introduced, for the 2002 awards ceremony, the award for Hand-Held Game of the Year, which is a category for "game(s) developed for a handheld platform that demonstrates the greatest achievement in overall game design, play and/or breakthrough in handheld gaming".[2] The handheld category was originally presented as a console award.[3][4] The nomination form for the 2004 awards listed Handheld as a "Wireless & Handheld" category with the inclusion of Wireless Game of the Year. However, there were no finalists named for Wireless in 2004.[5] Finalists would be listed for Wireless Game of the Year, which recognized a "game developed for a wireless phone or handset that demonstrates the greatest achievement in overall game design, play and/or breakthrough in wireless gaming," at the 2005 awards ceremony.[6][7] However, the only nominees for the award category in 2005 were games for the Nintendo handheld devices. Since there was already a Handheld Game of the Year, Wireless Game of the Year would be replaced with Cellular Game of the Year in 2006.[8] It was changed to Mobile Game of the Year in 2007 but reverted to Cellular Game of the Year in 2008.[9][10] The 2010 awards ceremony offered Portable Game of the Year, which recognized games that was being "developed for a portable platform" that included either "gaming handhelds or other mobile devices".[11] The Academy then began offering separate awards for Handheld Game of the Year and Mobile Game of the Year again in 2012.[12] The two award categories would eventually be combined into Portable Game of the Year again in 2019 and 2020, and then ultimately be replaced with Mobile Game of the Year from 2021 onwards.[13][14][15]
Winners and nominees
| Indicates the winner |