D.I.C.E. Award for Role-Playing Game of the Year
From Wikipedia, the free encyclopedia
| D.I.C.E. Award for Role-Playing Game of the Year | |
|---|---|
| Country | United States |
| Presented by | Academy of Interactive Arts & Sciences |
| First award | 1998 |
| Currently held by | Clair Obscur: Expedition 33 |
| Website | www |
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game".[1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.[2] The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The award's most recent winner is Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive.
Initially the Interactive Achievement Awards had separate categories for Console Role-Playing Game of the Year and Computer Role-Playing Game of the Year.[3] The 1999 awards ceremony featured genre specific Online awards, including Online Role-Playing Game of the Year.[4] There was only one Online Game of the Year category in 2000. The console and PC Role-Playing game categories were merged with the Adventure game categories at the 2000 awards ceremony;[5] this was most likely because the previous console adventure game winners also won the award for console role-playing, which were Final Fantasy VII in 1998[6][7] and The Legend of Zelda: Ocarina of Time in 1999.[8] In the following year, the Adventure game category was eventually merged with the Action game category, so a separate award for Role-Playing games resumed.[9][10] In addition, an online category for Massive Multiplayer/Persistent World Game of the Year was introduced in 2001;[11][12] this may have been the result of the MMORPGs Ultima Online and EverQuest winning Online Game of the Year in 1998 and 2000, respectively.[6][13] Starting in 2005, genre-specific awards would no longer have separate awards for console and computer games, so it simply became Role-Playing Game of the Year.[14] In 2010, Role-Playing Game of the Year was merged with Massively Multiplayer Game of the Year, since most massively multiplayer online games were MMORPGs.[15] The award would later be simplified back to Role-Playing Game of the Year in 2018.[16]
- Console Role-Playing Game of the Year (1998—1999, 2001—2005)
- Computer Role-Playing Game of the Year (1998—1999, 2001—2005)
- Online Role-Playing Game of the Year (1999)
- Console Adventure/Role-Playing Game of the Year (2000)
- Computer Adventure/Role-Playing Game of the Year (2000)
- Massively Multiplayer/Persistent World Game of the Year (2001—2009)
- Role-Playing Game of the Year (2006—2009, 2018—present)
- Role-Playing/Massively Multiplayer Game of the Year (2010—2017)
Winners and nominees
1990s
| Indicates the winner |