Enemy in Sight (card game)
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George Parrish, Jr.
| Designers | Neal Schlaffer |
|---|---|
| Illustrators | Charles Kibler George Parrish, Jr. |
| Publishers | Avalon Hill |
| Publication | 1988 |
| Years active | 1988–? |
| Genres | Card game |
| Languages | English |
| Players | 2–8 |
| Playing time | 120' |
| Age range | 10+ |
Enemy in Sight is a card game for 2–8 players published by Avalon Hill in 1988 that simulates naval warfare in the Age of Sail.
Enemy in Sight, designed by Neal Schlaffer and originally titled Cutthroats and Cannons,[1] has two decks of cards:
- a deck of various sailing ships of the line, ranging from 1st Rate (the biggest) to 6th Rate (the smallest and most lightly armed)[2]
- a deck of action cards[2]
Each player is dealt a fleet of six ship cards and six action cards. On their turn, the active player draws a number of action cards so that they hold the same number of action cards as they have ships. If a red action card is drawn — it usually affects the active player negatively — it must be played immediately. If a condition on the card means that it cannot be resolved by the player who drew it, the red card is moved to the next player, who must immediately resolve it if possible. If not, the red card continues to be moved from player to player until it is resolved.[3] Otherwise, the active player can use any card in their hand to attempt to sink or capture enemy ships. There are also defensive and damage control action cards. If the active player chooses not to play an action card, they must discard a card.[2]