Flight Commander 2
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| Flight Commander 2 | |
|---|---|
| Developer(s) | Big Time Software |
| Publisher(s) | Avalon Hill |
| Designer(s) | Charles Moylan |
| Platform(s) | Microsoft Windows |
| Release | 1994 |
| Genre(s) | Computer wargame |
| Mode(s) | Single-player, multiplayer |
Flight Commander 2 is a 1994 computer wargame developed by Big Time Software and published by Avalon Hill. It was designed by Charles Moylan.[1][2]
Flight Commander 2 is a computer wargame that simulates aerial warfare at the tactical level.[1]
Development
Flight Commander 2 was designed by Charles Moylan, later responsible for Combat Mission.[2] It is the sequel to Moylan's board wargame Flight Commander, which William R. Trotter of PC Gamer US wrote had "gained a small but fanatical following, even though it was too complicated to capture a large market."[1]
The game was released for Mac computers in November 1994.[3]
Reception
| Publication | Score |
|---|---|
| PC Gamer (US) | 82%[1] |
Flight Commander 2 sold fewer than 50,000 units globally. This was part of a trend for Avalon Hill games during the period; Terry Coleman of Computer Gaming World wrote in late 1998 that "no AH game in the past five years" had reached the mark.[4]
William R. Trotter of PC Gamer US gave Flight Commander 2 a positive review, calling it a "thoughtful, intelligent simulation, and one that really has no current competition."[1]
In 1996, Computer Gaming World's wargame columnist Terry Coleman named Flight Commander 2 his pick for the 15th-best computer wargame of all time.[5] In 2017, Tim Stone of Rock, Paper, Shotgun wrote that the game's "brilliant design still hastens heart rates and evaporates evenings more effectively than any other winged wargame I know."[2]