Talk:Pokémon
From Wikipedia, the free encyclopedia
| This is the talk page for discussing improvements to the Pokémon article. This is not a forum for general discussion of the subject of the article. |
Article policies
|
| Find video game sources: "Pokémon" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
| Archives: 1, 2, 3, 4, 5, 6, 7, 8, 9Auto-archiving period: 30 days |
| This It is of interest to multiple WikiProjects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feel free to add more points. |
Too long banner
I've added this since the page is nearing 14k words, and slowly growing. Trimming this is going to be tricky considering how much there is to get through. Perhaps it's worth spinning off the history page into its own article? The length of that bit was certainly the biggest surprise to me when opening this article.RandomEditsForWhenIRemember (talk) 22:01, 15 December 2025 (UTC)
- I’ll look around. I’ll try to reduce the size if I can. Cooldood5555 (let's talk) 23:00, 15 December 2025 (UTC)
- Okay, I have removed some sections from the article. These are:
- The part about the drama between Pokémon USA and Wizards of the Coast. This saga could be better described in either or both those articles;
- The part about Pokémon Platinum. This is one of the 'third' games, similar to Crystal (third to Gold/Silver) and Emerald (third to Ruby/Sapphire). They are definitely notable, but not so much that they fall within the scope of the main article.
- The part about Pokémon HeartGold and SoulSilver. These are remakes, not main games, which decreases their notability.
- The part about Pokémon Omega Ruby and Alpha Sapphire. These are remakes, not main games, which decreases their notability.
- The part that started with: "Ohmori stated that with the innovation to 3D...". This paragraph was a bit too detailed. The information is notable, but would be better placed in the article about X/Y and Sun/Moon.
- - Manifestation (talk) 16:07, 16 December 2025 (UTC)
- I had to remove even more...
- Removed all mentions of Pokemon Blue. This was a painful decision, because it's very notable. But perhaps it would be better to put it in Pokémon Red, Blue and Yellow.
- An even more painful decision was to remove the paragraph that began with "While NoA and 4Kids were allowed...". This was about the licensing system. Very notable, but perhaps not notable enough to be in the main article. Also, it has only two sources.
- Deleted the part about Pokémon Brilliant Diamond and Shining Pearl. These are remakes, not main games, which decreases their notability.
- Almost entirely removed the part about Pokémon Black 2 and White 2. They are sequels, not new main games, which decreases their notability.
- Unfortunately, I have also removed Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Not because it isn't notable, but because it doesn't fit in the chronological flow of the article, being in the Pokémon GO section.
- - Manifestation (talk) 16:37, 16 December 2025 (UTC)
- I had to remove even more...
- Okay, I have removed some sections from the article. These are:
- @RandomEditsForWhenIRemember and Cooldood5555: What are your opinions on this matter? I removed a number of chunks from the article, which was quite painful. I'm not sure what else to do now. - Manifestation (talk) 16:41, 16 December 2025 (UTC)
- It’s quite sad to cut, but it feels necessary Cooldood5555 (let's talk) 20:21, 16 December 2025 (UTC)
All cuts made so far
Here is a list of all parts I've cut out, as of 31 December 2025:
| # | Old | New | Reason |
|---|---|---|---|
| 1 | "As a Japanese word derived from English loanwords, the term Pokémon is an example of a wasei-eigo." | removed | Notable, but not notable enough. Could be in History of Pokémon, if that is ever created. |
| 2 | "When a Pokémon wins a battle, it gains experience points. After gaining a certain amount of them, the Pokémon levels up, and its statistics rise. As its level increases, the Pokémon learns new offensive and defensive moves to use in battle. Furthermore, many species can undergo a form of spontaneous metamorphosis called Pokémon evolution, and transform into stronger forms. Most Pokémon will evolve at a certain level, while others evolve through different means, such as exposure to a certain item or trading with another trainer." | removed | Notable, but not notable enough. Not necessary to understand the rest of the article. This is also in Pokémon (video game series)#Gameplay. |
| 3 | "Tajiri's knowledge of video games brought him into contact with Tsunekazu Ishihara. Ishihara had studied Arts and Science at Tsukuba University, and was trained in CGI. After working in advertising for two years, Ishihara joined a company named Sedic in 1983, which created video graphics and software,[56] including one video game, Otocky (1987).[57][58] As video games grew in popularity, Sedic also produced a number of game-related television shows for Fuji Television's late-night slot.[56] In his job as a TV producer, Ishihara befriended Tajiri, as well as Shigesato Itoi, who would later become CEO of Ape, Inc.[59][60] Ishihara was also the general director of the world's first gaming encyclopedia: TV Games: Encyclopedia of Video Games (テレビゲーム—電視遊戯大全, Terebigēmu — Denshi Yūgi Taizen).[61][62] Journalist Kenji Hatakeyama wrote that, at the time, Ishihara was probably the most well-connected man in the industry.[63] Masakazu Kubo [ja], who would later play a vital role in Pokemon, wrote that Ishihara possessed a knowledge of games that was "beyond comparison".[64] Ishihara was also interested in playing cards,[65][66] and contributed to the development of at least three simple card games designed by Itoi and published by Ape.[d]" | "Through his work, Tajiri befriended Tsunekazu Ishihara, a Japanese business man who, among other things, produced game-related shows for Fuji Television." | While this is important background info in the grand scheme of things, it goes off-topic a bit too much. Could be in History of Pokémon, if that is ever created, as well as in Tsunekazu Ishihara and Otocky. |
| 4 | "Tajiri initially named his project Capsule Monsters, which GF's staff commonly shortened to Capumon.[96] However, it later turned out that the term Capsule Monsters could not be trademarked, and it was subsequently decided to call the game Pocket Monsters, which became Pokemon. Former GF staff member Akihito Tomisawa wrote that the phrase "Capsule Monsters" was already registered.[96] According to journalist Kenji Hatakeyama, the word "capsule" could not be used in the trademark.[97] Tomisawa wrote that the Game Freak staff then came up with several alternatives, before someone within the team suggested "Pocket Monsters".[96]" | "Tajiri initially named his project Capsule Monsters, which GF's staff commonly shortened to Capumon.[96] However, it later turned out that the term Capsule Monsters could not be trademarked, and it was subsequently decided to call the game Pocket Monsters, which became Pokemon." | If this mystery is ever cracked (see "To-do list for Pokémon"), its solution could be to History of Pokémon, if that is ever created. |
| 5 | "In March 1989, Nintendo co-founded Ape, Inc. with Itoi. Ape's principal work was Mother (1989), a role-playing game written by Itoi, but it was also founded with the intent to give outside talent a chance to pitch new, innovative games.[60][65] At the time, Ape was housed in the same Kanda-Sudachō office building as Nintendo, located in Tokyo.[98] Ishihara, a friend of both Itoi and Tajiri, was involved with Ape's management (and would become its vice-president in 1991).[60][63] Tajiri's relationship with Ishihara prompted Tajiri to present his idea for Pocket Monsters at Ape's office.[99][100] Present during Tajiri's pitch was Takashi Kawaguchi, who worked at Nintendo's General Affairs Department and was also a manager at Ape.[65][101] Kawaguchi brought the idea to Nintendo president Hiroshi Yamauchi, who reportedly said: "This is it. This is the idea I've been waiting for."[102] By pure coincidence, Ishihara had come up with an idea for a game similar to that of Tajiri, and around the same time was discussing it with Ape. This game, Toto, involved "using the Game Boy as an insect cage". Ishihara emphasized, however, that the idea of trading creatures with the link cable was Tajiri's. GF and Ape agreed to merge their projects together.[103] According to Tajiri, the two teams initially collaborated on the game, but the work proved difficult, one of the reasons being that Ape was busy developing EarthBound.[104][105] Tajiri eventually figured that "rather than working with Ape, we had to do something on our own, or the project would never get finished".[104] Ape, Inc. is not credited on the final product." | "In March 1989, Nintendo and Shigesato Itoi co-founded Ape Inc., a company with the intent to give outside talent a chance to pitch new, innovative games.[60][65] At the time, Ape was housed in the same Kanda-Sudachō office building as Nintendo, located in Tokyo.[98] Ishihara, a friend of both Itoi and Tajiri, was involved with Ape's management (and would become its vice-president in 1991).[60][63] Tajiri's relationship with Ishihara prompted Tajiri to present his idea for Pocket Monsters at Ape's office.[99][100] Present during Tajiri's pitch was Takashi Kawaguchi, who worked at Nintendo's General Affairs Department and was also a manager at Ape.[65][101] Kawaguchi brought the idea to Nintendo president Hiroshi Yamauchi, who reportedly said: "This is it. This is the idea I've been waiting for."[102]" | Shortened. Deleted content could be placed in Pokémon Red, Blue, and Yellow. |
| 6 | "They soon realized that the game they were beginning to envision would not be easy to make. Sugimori admitted that, at the time, no one at GF had much knowledge of RPGs. "We thought we could handle it, but as we began working, we realized it was going to be tough", he acknowledged.[114] Pocket Monsters was suspended indefinitely, and GF turned their focus on other titles (see Game Freak § Games)." | "They soon realized that the game they were beginning to envision would not be easy to make. Sugimori admitted that, at the time, no one at GF had much knowledge of RPGs.[114] Pocket Monsters was suspended indefinitely, and GF turned their focus on other titles (see Game Freak § Games)." | Shortened, quote removed. |
| 7 | "After the game's initial development phase in 1990 and 1991, the staff "tinkered with it from time to time", as Sugimori put it. For instance, by October 1992, a large number of Pokemon had been designed, and a poll was held that month among all staff members to gauge the popularity of the different species. Several more such votes followed to determine collectively which Pokemon should be included. Still, development had mostly come to a halt until the summer of 1994, after the release of the platform game Pulseman, upon which Tajiri decided it was time to make a serious effort towards finishing Pocket Monsters." | "After the game's initial development phase in 1990 and 1991, the staff "tinkered with it from time to time", as Sugimori put it. Still, development had mostly come to a halt until the summer of 1994, after the release of Pulseman, upon which Tajiri decided it was time to make a serious effort towards finishing Pocket Monsters." | Shortened. Deleted content could be placed in Pokémon Red, Blue, and Yellow. |
| 8 | "Throughout the years, Tajiri had several conversations with Shigeru Miyamoto,[122] Nintendo's top game designer who Tajiri described as a mentor figure.[86] Although, in a 2018 retrospect, Miyamoto downplayed his role in advising Tajiri, and stated that his contributions to Pokemon were in fact limited.[123] Miyamoto did, however, suggest the use of different colored cartridges for the game, in response to Tajiri's and Ishihara's musings about making each playthrough slightly different, as to 'individualize' the player's experience.[124] According to Tajiri, "five or seven colors" were considered,[125] but they eventually settled on two versions of the game: a Red version and a Green version. Otherwise identical, each had Pokemon not found in the other, encouraging players to socialize and trade to complete their collection.[124]" | "On the suggestion of Shigeru Miyamoto, it was decided to release two editions of the game: a Red version and a Green version. Otherwise identical, each had Pokemon not found in the other, encouraging players to socialize and trade to complete their collection." | Shortened. Deleted content could be placed in Pokémon Red, Blue, and Yellow. |
| 9 | "Pocket Monsters Red and Green were finally finished in December 1995.[130] A release date of 21 December that year was announced,[131] but missed. After sufficient cartridges, manuals and packages had been manufactured, the pair of games ended up being published on 27 February 1996. However, the property was copyrighted in 1995, and "©1995" is shown on the title screens[132] and cartridges.[133] This year is since used on the copyright notice[2] seen on many Pokemon products, even though no actual Pokemon product was released in 1995.[134]" | removed | The "©1995" thing is notable, but perhaps not notable enough to be in the main article. Could be in History of Pokémon, if that is ever created. |
| 10 | "Nintendo had no high expectations of Pocket Monsters Red and Green, and media largely ignored the game(s).[135] By 1996, the seven-year-old Game Boy console was considered yesterday's news and near the end of its lifecycle.[35][136][137] On the other hand, new Game Boys continued to be manufactured and sold.[138] The console was widespread and, due to its age, affordable to children.[35][139] Also, the Game Boy had experienced a small revival in Japan in 1995 due to the success of Mario's Picross. Coincidentally, this game was directed by Ishihara, and co-developed by Ape. The popularity of Mario's Picross incited Nintendo to develop the Game Boy Pocket,[140] a slimmer and improved version of the Game Boy, released in Japan on 21 July 1996.[141] Because of the timing and naming, some were under the impression that the Game Boy Pocket was made to promote Pocket Monsters, but this was in fact a coincidence that would end up benefiting both.[142]" | "After finally being finished in December 1995,[130] Pocket Monsters Red and Green were released on 27 February 1996. Nintendo had no high expectations of the games, and media largely ignored them. By 1996, the seven-year-old Game Boy console was considered yesterday's news and near the end of its lifecycle.[35][136][137] On the other hand, new Game Boys continued to be manufactured and sold.[138] The console was widespread and, due to its age, affordable to children.[35][139]" | Shortened. Has some of the content removed in the previous paragraph; see previous entry. |
| 11 | "On Ishihara's suggestion,[144] Kubo commissioned the creation of a manga adaptation. Written and illustrated by Kosaku Anakubo [ja], its first chapter was featured in the March/April issue of Bessatsu CoroCoro Comic, released on 28 February 1996, the day after Red and Green's release.[145] Shogakukan, which frequently surveys their target groups, determined that the Pocket Monsters manga was well received.[146]" | "On Ishihara's suggestion,[144] Kubo commissioned the creation of a manga adaptation, written and illustrated by Kosaku Anakubo [ja].[145] Shogakukan, which frequently surveys their target groups, determined that the manga was well received.[146]" | Shortened. |
| 12 | "====''Pokemon Blue''====Even after the release of Pokemon Red and Green, (...)" | removed entirely | Pokémon Blue was not an entirely new title, or even a remake, but rather an enhanced version of Red/Green. This decreases its notability. |
| 13 | "CoroCoro again proved a valuable information channel. The Trading Card Game was first announced in the November issue, the same one that announced Pokemon Blue.[163] The issue came bundled with two promo cards: one of Purin (Jigglypuff) and one of Pikachu. Surveys showed that they were respectively the most and second-most popular Pokemon at the time.[164] On 20 October 1996, the first card set was released.[165] Booster packs were launched the same day, containing 10 randomly inserted cards.[166] In the West, the booster packs would contain 11 cards.[f] The original set would be titled the Base Set in English. Many more sets would follow. Despite being ignored by the media, except for CoroCoro,[167] the cards became an instant success upon release. 87 million Pokemon cards were shipped by the end of March 1997, six months after its launch, and one month before the debut of the next big installment of the franchise: the Pokemon anime. The success of the TV series would cause the cards' sales figure to explode: by March 1998, a total of 499 million cards had been produced in Japan.[168]" | "The first Pokemon card set was released on 20 October 1996. Despite being ignored by the media, except for CoroCoro,[167] the cards became an instant success upon release." | Shortened. |
| 14 | "At the start of the video game, the player has to choose one of three starter Pokemon: Fushigidane, Hitokage, or Zenigame (Bulbasaur, Charmander, or Squirtle). The council didn't want to unfairly popularize any of them, and wanted the protagonist to start out with a different Pokemon.[188][189] Kenji Hatakeyama, who interviewed various people involved with the creation of Pokemon, wrote that, by coincidence, three people independently suggested to the council that a Pikachu should be a main character in the anime: Kubo, Yuyama, and Keisuke Iwata of TV Tokyo's Film Department.[190] In the end, all council members agreed that Pikachu should be one of Pocket Monsters' central icons, as they expected Pikachu to appeal to both boys and girls, as well as their mothers. This would expand the franchise's audience, which was considered a core objective of the anime.[191][192]" | "At the start of the video game, the player has to choose one of three starter Pokemon: Fushigidane, Hitokage, or Zenigame (Bulbasaur, Charmander, or Squirtle). The council didn't want to unfairly popularize any of them, and wanted the protagonist to start out with a different Pokemon.[188][189] The council unanimously decided that a Pikachu should be one of Pokemon's central icons. They expected Pikachu to appeal to both boys and girls, as well as their mothers. This would expand the franchise's audience, which was considered a core objective of the anime.[191][192]" | Shortened. Still important, because it explains how Pikachu became Pokémon's mascot. |
| 15 | "ShoPro paid half of the production cost of Pokemon. TV Tokyo paid the other half and was granted co-ownership of the anime.[195] The ads during the show's commercial breaks were managed by advertisement agency JR Kikaku [ja], which was in turn paid by sponsors buying advertisement space.[196] In negotiating with TV Tokyo, Kubo managed to secure the 19:00 – 19:30 timeslot on Tuesdays.[197] Pocket Monsters premiered on 1 April 1997. By November, it had become the highest-rated program on TV Tokyo.[198] The anime succeeded in its goal of widening Pokemon's audience. Although the video games and the cards remained mostly of interest to boys, the anime also got more girls interested in the franchise, and girls' purchases of Pokemon products increased.[199]" | "Pocket Monsters premiered on 1 April 1997. By November, it had become the highest-rated program on TV Tokyo.[198]" | Shortened. |
| 16 | ====Copyright council formed, merchandising expands==== | section removed entirely | This was another painful cut, but necessary to get this article under the 10,000 words. |
| 17 | "NoA and 4Kids proceeded to devise a strategy on how to localize Pokémon for the United States.[243] Arakawa appointed Gail Tilden to lead the project, prompting her to leave her position at Nintendo Power magazine.[258] Tilden said that they "decided to make an all-out effort to repeat the phenomenon in the Western world".[35] In two press releases, NoA self-described Pokémon's marketing campaign as "aggressive".[259][260]" | "NoA and 4Kids proceeded to plan "an all-out effort to repeat the phenomenon in the Western world".[35]" | Shortened. Sorry, Gail Tilden. :-( |
| 18 | "The series' theme song was written by John Loeffler and John Siegler, and performed by Jason Paige.[273] In commissioning the track, Grossfeld specifically requested the song's chorus to be written around the "Gotta catch 'em all" phrase, firmly embedding the slogan into the theme.[271]" | "The series' theme song was written by John Loeffler and John Siegler, and performed by Jason Paige.[273]" | Shortened. |
| 19 | "While NoA and 4Kids were allowed a fair degree of liberty in their localization of Pokémon, the Japanese copyright council, headed by Ishihara, had the last say over it. (...)" | removed | Notable, but not enough. Could be in a History of Pokémon, if that would ever be created. Has only two sources (I couldn't find more, -_-'). |
| 20 | ====Other regions==== | section removed entirely | This was another painful cut, but necessary to get this article under the 10,000 words. The biggest miracle of Pokemon/Pokémon was that it managed to breakthrough in the United States. This is especially of historic importance because of all the stuff that had happened between the USA and Japan. After Pokémon exploded in America, Europe easily followed suit, but the former is historically more crucial than the latter. Furthermore, the "Other regions" section was mostly just a collection of launch dates. It didn't introduce a lot of new information. |
| 21 | "In North America, the debuting Pokémon franchise quickly rose to success. Red and Blue sold 200,000 copies in its first month. By December 1998, the Pokémon anime had become the highest-rated syndicated children's show during the weekdays.[281] This attracted the attention of two media companies: Warner Bros., co-owner of The WB channel; and Saban Entertainment/Fox Family Worldwide, owners of the Fox Kids channel. A bidding war ensued between the parties, which was won by Warner Bros.[289] On 13 February 1999, Pokémon launched on the Kids' WB national television block. The debut episode became the most watched premiere in Kids' WB's history.[290] In European countries, the anime received similar levels of success. For example, in Germany, "a highly competitive kids market", Pokémon was purchased by RTL 2. The show's popularity bolstered the entire program block, more than tripling its viewers. Andrea Lang, RTL 2's editor of cartoons and children's programs, said: "We were speechless. We've never had a comparable success".[284] By March 1998, half a year before Pokémon's overseas launch, 499 million Pokémon cards had been produced. By March 1999, the total number of cards shipped reached 764 million. By March 2000, this figure would grow further to 4.255 billion cards, manufactured in both Japanese and American factories.[168]" | "In North America, the debuting Pokémon franchise quickly rose to success. By December 1998, the Pokémon anime had become the highest-rated syndicated children's show during the weekdays.[281] This attracted the attention of two media companies: Warner Bros., co-owner of The WB channel; and Saban Entertainment/Fox Family Worldwide, owners of the Fox Kids channel. A bidding war ensued between the parties, which was won by Warner Bros.[289] On 13 February 1999, Pokémon launched on the Kids' WB national television block. The debut episode became the most watched premiere in Kids' WB's history.[290]" | See previous entry. It does suck that the article now becomes even more America-centered. But, as mentioned, the Japan-USA connection *is* of huge historic importance. |
| 22 | "Similarly, USA Today reported in November 1999 that factories making Hasbro's Pokémon toys had expanded production by 20 times, but demand still exceeded supply.[302] In Europe, scarcity of Pokémon merchandise also occurred.[284]" | "Similarly, USA Today reported in November 1999 that factories making Hasbro's Pokémon toys had expanded production by 20 times, but demand still exceeded supply.[302]" | See previous entry. |
| 23 | The goal of TPC is to centralize and streamline the global management of Pokémon.[345] Satoru Iwata, who had joined Nintendo of Japan in June, was involved with the company's creation, which was one of his first jobs at Nintendo.[344] | The goal of TPC is to centralize and streamline the global management of Pokémon.[345] | While I deeply respect Iwata-san, this unfortunately isn't of the highest notability. |
| 24 | "In February 2001, Pokémon USA (PUSA) was established, an affiliated firm of The Pokémon Company.[337] The company's first president was Tatsumi Kimishima (who would later become president of NoA, and subsequently president of NoJ).[346] In 2002, Kimishima was succeeded by Akira Chiba.[347]" | "In February 2001, Pokémon USA (PUSA) was established, an affiliated firm of The Pokémon Company.[337]" | Those presidents are notable, but not notable enough. |
| 25 | From 2000 to 2002, Game Freak developed Pokémon Ruby and Sapphire, the successors to Gold and Silver, for the newly released Game Boy Advance. Masuda, who was appointed to assistant director during Gold and Silver,[290] was promoted to director for Ruby and Sapphire, with Tajiri making himself executive director.[291] Masuda was concerned that the end of Pokémania indicated the end of Pokémon as a whole: "After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, 'That's it. The Pokémon fad is over! It's dead!'."[292] Determined to keep the franchise going, GF not only wanted to "prove people wrong" with Ruby and Sapphire, but already started planning their sequels: Diamond and Pearl (2006). They also began planning remakes of older installments, starting with FireRed and LeafGreen (2004), remakes of the original Red and Green.[292] | From 2000 to 2002, Game Freak developed Pokémon Ruby and Sapphire, the successors to Gold and Silver, for the newly released Game Boy Advance. Masuda, who was appointed to assistant director during Gold and Silver,[290] was promoted to director for Ruby and Sapphire, with Tajiri making himself executive director.[291] | The reason I originally added this was because certain people didn't understand what a fad is. But it's not really necessary. |
| 26 | "Ruby and Sapphire were released in Japan on 21 November 2002, and in the rest of the world the next year. The games introduced 135 new Pokémon, bringing the total amount to 386. Because of this, Golin Harris, NoA's ad agency,[243] advised them to move away from the "Gotta catch 'em all!" slogan. They reasoned that if new, younger players were drawn into the franchise with Ruby/Sapphire, they would find the concept of "catching them all" to be a daunting if not impossible task if they didn't also have Red/Blue/Yellow and Gold/Silver/Crystal.[359] Author Daniel Dockery noted that "from both a marketing perspective and, really, a legal perspective, it would not be to the company's advantage to keep pushing that slogan".[359]" | removed | Notable, but not notable enough. Could be in History of Pokémon, if that is ever created. |
| 27 | "By 2002, the relationship between Pokémon USA (PUSA) and Wizards of the Coast had deteriorated. (...)" | removed | Could be better described in Pokémon USA, Wizards of the Coast, or both. |
| 28 | "In Platinum, the developers focused on changing the most essential elements from Diamond and Pearl to maintain continuity with the previous games. (...)" | removed | Platinum is one of the 'third' games, similar to Crystal (third to Gold/Silver) and Emerald (third to Ruby/Sapphire). Notable, but not notable enough to be within the scope of the main article. |
| 29 | "Pokémon HeartGold and SoulSilver were released on 12 September 2009, in Japan and on 14 March 2010, in North America as part of Generation IV. (...)" | removed | Remakes, not main games, which decreases their notability. |
| 30 | "The games were followed by Pokémon Black 2 and White 2, which were released on 23 June 2012, in Japan The games were developed for the DS rather than the more powerful Nintendo 3DS to maintain continuity with the game world in Black and White and they were presented from a different perspective in the storyline. Since the games are their first sequels, director Masuda explained that they have strived to find a "fine balance" to appeal to both newcomers and returning players by implementing introductory explanations, and by placing a Pokémon Center in the first in-game city, they were able to further this approach by providing newcomers with a detailed walkthrough and also returning players with new updates. During development phase, director Takao Unno revealed that they had experimented with a 100-player multiplayer experience via their communication feature Entralink drawing from their vision of players "sharing the same space, same time and same game" but this feature was never implemented due to technical limitations." | "Black and White were followed by Pokémon Black 2 and White 2, which were released on 23 June 2012, in Japan and on 7 October 2012, in North America." | Black 2/White 2 are sequels, not new main games, which decreases their notability. |
| 31 | "Pokémon Omega Ruby and Alpha Sapphire were released worldwide for the 3DS on 21 November 2014 and on 28 November 2014, in Europe as part of Generation VI. (...)" | removed | Remakes, not main games, which decreases their notability. |
| 32 | "Ohmori stated that with the innovation to 3D in X and Y the designers decided to examine more minor aspects concerning with the Pokémon themselves such as their motions, such as when they designed the games' first starter Pokémon to capitalize on its owl-like characteristics with its head "twists round and round". (...)" | removed | Overly detailed paragraph. Can be put in X and Y. |
| 33 | "Many pre-existing Pokémon are not available in Sword and Shield. This "Dexit", as it was called, led to fan backlash.[397] Sword and Shield were the first Pokémon games to receive DLC expansions: Part 1—The Isle of Armor, and Part 2—The Crown Tundra; they were released on 17 June 2020, and 22 October 2020, respectively.[398] They include additional storylines, places, Pokémon, characters, and other features.[399]" | removed | Notable, but not notable enough in the grand scheme of things. The Dexit bit is also at Pokémon Sword and Shield#Controversy. |
| 34 | "Detective Pikachu, a live-action/animated film based on the video game of the same name, was released in 2019.[435] A sequel was announced even before the original premiered.[436] However, despite a number of updates over the next few years, the film did not materialize. As of 2025, the status of the sequel is not known." | "Detective Pikachu, a live-action/animated film based on the video game of the same name, was released in 2019. A sequel was announced even before the original premiered,[436] but as of 2026, its status is unknown." | Shortened. |
| 35 | "A live-action television drama produced by The Pokémon Company and TV Tokyo, titled Poketto ni Bōken o Tsumekonde ("A Pocketful of Adventures"), premiered on TV Tokyo on 20 October 2023.[437]" | "A live-action television drama, Poketto ni Bōken o Tsumekonde ("A Pocketful of Adventures"), premiered on TV Tokyo on 20 October 2023.[437]" | Shortened. |
| 36 | "In September 1999, US-based law firm Milberg filed a class-action lawsuit against Nintendo of America, Wizards of the Coast, and 4Kids. The suit claimed that the booster packs constitute a form of lottery and promote gambling in kids.[457][458] Susan Estrich noted that similar lawsuits had been filed against trading-card makers in the US, without success.[459] The Pokémon card suit is not known to have gone to court, and is believed to have been settled.[j]" | "In September 1999, US-based law firm Milberg filed a class-action lawsuit, claiming that the booster packs constitute a form of lottery and promote gambling in kids.[457][458] The suit is believed to have been settled.[j]" | Shortened. |
| 37 | "In contrast, Pokémon received far less criticism in its native country of Japan. Anthropologist Christine R. Yano attributes this to cultural differences, which includes: 1) greater acceptance of exuberant consumerism – to buy is to be a good citizen; 2) less focus on media influence – instead, Japan's educational system, bullying, and dysfunctional families are more often the target of attention; 3) less separation between child- and adulthood – what is suitable for adults is not necessarily considered unsuitable for kids; 4) Pokémon being permeated with kawaisa (cuteness), a hallmark of Japanese culture; 5) Japan's core religions, Buddhism and Shinto, are less moralizing in nature.[492] However, Oliver Burkeman wrote in The Guardian that the Pokémon cards were also banned from some Japanese schools.[38]" | removed | A painful cut, because this is really interesting to read. But it basically only has one source. |
| 38 | "In the field of video games, the main Pokémon series became the paradigm of the monster-taming game. While not the first to use this concept, the Pokémon games became so synonymous with it that later titles involving catching and training monsters, RPGs or not, were inevitably compared to Pokémon.[524][525][526] Examples of this include Dragon Warrior Monsters (1998),[XV] Robopon Sun and Star (1998),[532][533] Spectrobes (2007),[XVI] Invizimals (2009),[XVII] Monster Crown (2021),[XVIII] and Palworld (2024).[XIX]" | removed | The only two *really* important things here is Pokémon being the paradigm of the monster-taming game genre, and Palworld. Those other games aren't really that notable. Thus, this has to go. |
My heart is bleeding... 💔 😭 - Manifestation (talk) 13:24, 31 December 2025 (UTC)
"PKMN" listed at Redirects for discussion
The redirect PKMN has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2026 January 6 § PKMN until a consensus is reached. User:Someone-123-321 (I contribute, Talk page so SineBot will shut up) 02:07, 6 January 2026 (UTC)
First Lego Pokemon Sets
Thinking about adding information about the first Lego Pokemon sets but not sure the best place to put it within the article?
Ref: https://www.pokemon.com/us/pokemon-news/the-lego-group-reveals-first-ever-lego-pokemon-sets-and-trainer-challenge https://www.ign.com/articles/legos-massive-650-pokemon-set-is-already-sold-out 🥑GUACPOCALYPSE🥑 22:00, 13 January 2026 (UTC)
- That's so cool! 🤩
- I guess you could add one sentence about it at the end of Pokémon#History. And if you have the time (and the energy), then maybe you can create Lego Pokémon (sources).
- Lots of Lego themes, including licensed Lego themes, have their own Wikipedia article, e.g. Lego Disney, Lego Star Wars, Lego Harry Potter, Lego Minecraft, Lego Jurassic World, etc.
- I'd say go for it! - Manifestation (talk) 15:37, 14 January 2026 (UTC)
- An article sounds awesome, maybe if I'm feeling brave. I think they would need to expand a bit more but eventually that will definitely be its own. I'll add a line or two to the history! 🥑GUACPOCALYPSE🥑 19:06, 14 January 2026 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for deletion
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for deletion:
Participate in the deletion discussion at the nomination page. —Community Tech bot (talk) 22:39, 8 February 2026 (UTC)
Key topic missing: Pokémon species/Pokémon (creature)
The first one is just a redirect. Note wikidata: https://www.wikidata.org/wiki/Q3966183 . Pl wiki article is decent - not good, but would likely survive AfD here. Perhaps someone interested in this topic would like to work on this. Piotr Konieczny aka Prokonsul Piotrus| reply here 01:38, 5 March 2026 (UTC)
- @Manifestation @Wingwatchers Piotr Konieczny aka Prokonsul Piotrus| reply here 01:39, 5 March 2026 (UTC)
- Hi Piotrus! Thank you for your advice. pl:Pokémony does look somewhat decent. Also, there is bulba:Pokémon (species).
- We had a Gameplay of Pokémon (e|t|h|li|w|lo) once, which may be a better location for the info you described. It failed an AfD, but imo that was because it was poorly written, not because of notability. Cheers, Manifestation (talk) 06:27, 5 March 2026 (UTC)
- I mean that one also failed notability; there were no sources regarding gameplay that were actually SIGCOV.
- The Polish article appears to be very notability failing; it's entirely just in-universe summary and its citations are very weak (Multiple unreliable and weak sources used per EnWiki standards). It likely would fail an AfD here very easily, other Pokémon articles have been redirected for more.
- In any case, I believe the species are covered at List of Pokémon at present, which discusses their concept and design and such. I don't doubt a potential split off discussing characteristics or something, but that would take a lot of research and digging that would likely be very difficult and not even guaranteed to be notable. That's my take on at least, from what research and experience I have in the topic area of Pokémon species. Magneton Considerer: Pokelego999 (Talk) (Contribs) 01:02, 6 March 2026 (UTC)


