Absolute Power (game)

Science fiction play-by-mail game From Wikipedia, the free encyclopedia

Absolute Power is an open-ended, science fiction play-by-mail (PBM) game.

Other namesAbsolute Power 2
PublishersSilver Dreamer, Jade Enterprises
Years active1996 to unknown
Genresscience fiction
Quick facts Other names, Publishers ...
Absolute Power
Other namesAbsolute Power 2
PublishersSilver Dreamer, Jade Enterprises
Years active1996 to unknown
Genresscience fiction
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email
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History and development

Silver Dreamer was the game's first publisher.[1] The game launched in 1996.[2] By 2000, Jade Enterprises was publishing the game.[1] It was mixed-moderated and open-ended.[3] Nicky Palmer thought the game a mix between Where Lies the Power and En Garde.[4]

By 2002, the publisher had revised the game to Absolute Power 2.[2] It was then published by Alan Crump of Silver Dreamer.[2]

Gameplay

Absolute Power was a science fiction PBM power game.[5] Players roleplayed a noble family on a set of alien worlds.[5] These worlds were called Capitol, Dentribe, Gaiea, Sahara, and Wisdom.[3] Each turn encompassed one year of game time.[1]

Nicky Palmer used Absolute Power as an example of the type of play that can only be found in PBM, with a player developing and cultivating a religious group (during gameplay) to combat a well-entrenched power group.[6]

Reception

Jeremy Wasden reviewed the game in the September–October 1996 issue of Flagship. He stated, "The game is deep and well-balanced. The options and the ways to achieve power are limitless."[7] He highly recommended the game.[7]

See also

References

Bibliography

Further reading

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