Absolute Power (game)
Science fiction play-by-mail game
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Absolute Power is an open-ended, science fiction play-by-mail (PBM) game.
| Other names | Absolute Power 2 |
|---|---|
| Publishers | Silver Dreamer, Jade Enterprises |
| Years active | 1996 to unknown |
| Genres | science fiction |
| Languages | English |
| Playing time | Fixed |
| Materials required | Instructions, order sheets, turn results, paper, pencil |
| Media type | Play-by-mail or email |
History and development
Silver Dreamer was the game's first publisher.[1] The game launched in 1996.[2] By 2000, Jade Enterprises was publishing the game.[1] It was mixed-moderated and open-ended.[3] Nicky Palmer thought the game a mix between Where Lies the Power and En Garde.[4]
By 2002, the publisher had revised the game to Absolute Power 2.[2] It was then published by Alan Crump of Silver Dreamer.[2]
Gameplay
Absolute Power was a science fiction PBM power game.[5] Players roleplayed a noble family on a set of alien worlds.[5] These worlds were called Capitol, Dentribe, Gaiea, Sahara, and Wisdom.[3] Each turn encompassed one year of game time.[1]
Nicky Palmer used Absolute Power as an example of the type of play that can only be found in PBM, with a player developing and cultivating a religious group (during gameplay) to combat a well-entrenched power group.[6]