EverMoor (game)
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| Publishers | Games Adventure |
|---|---|
| Years active | ~1990 to unknown |
| Genres | Role-playing, medieval fantasy |
| Languages | English |
| Players | 12 |
| Playing time | Fixed |
| Materials required | Instructions, order sheets, turn results, paper, pencil |
| Media type | Play-by-mail or email |
EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game.[a] It was published by Games Adventure.
EverMoor was a close-ended, computer-moderated fantasy PBM game.[1] It was published by Games Adventure.[1] John Brush was the designer.[2] Patrice Moriarity provided the artwork.[2] J.W. Akers-Sassaman compared it to Adventurer Kings, Hyborian War, and Legends.[3] Richard L. Smith considered it similar to Alamaze, Earthwood, Epic, and Dark Blades.[4]
Gameplay
The game was set in a medieval fantasy world played on 30×35 hex map.[1] 12 players die for domination. Conquest is central, with economics also a key factor.[3] Players could choose from five races: elf, dwarf, gnome, and human.[5] Victory required "a player ... to convert all enemies to allies or destroy all his enemies", according to Richard L. Smith.[4]
Reception
J.W. Akers-Sassaman reviewed the game in the November 1991 issue of Flagship, stating, "Despite a few flaws, the game is reasonably easy to play, challenging but not too complex, mostly due excellent balance between economic development and military adventurism."[1] Stephen Cummings reviewed the game in a May–June issue of Paper Mayhem, calling it "an incredible game".[6]