Dukes of Hell

Play-by-mail role-playing game From Wikipedia, the free encyclopedia

Dukes of Hell is a closed-end, fantasy play-by-mail (PBM) game. It was designed by Vincent J. Marra and published by Software Doctors.

DesignersVincent J. Marra
PublishersSoftware Doctors
Years active~1985 to unknown
GenresRole-playing, fantasy
Quick facts Designers, Publishers ...
Dukes of Hell
DesignersVincent J. Marra
PublishersSoftware Doctors
Years active~1985 to unknown
GenresRole-playing, fantasy
LanguagesEnglish
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email
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History and development

Dukes of Hell was published by Software Doctors, a company shifting into the PBM genre from computers.[1] Vincent J. Manna was the game designer.[2] Reviewer Frank Picone noted that it was a unique PBM game concept at the time but it did not "delve into the occult."[2] The publisher also provided a disclaimer "to prevent religious groups from attacking the game or the company".[2]

Gameplay

Set in Hades, players roleplay a "top demon" vying to replace Satan.[1] Players, holding the rank of Duke, advanced by controlling additional cities and castles.[2] Elements of gameplay included Psionic Points, used to "cast spells, do miracles, control other Beings and Devils, and sway Demons to aid your cause", and Gold Pieces, used to acquire resources and spy.[2] Magic, intrigue, and politics were part of the game.[3] The game allowed both ground and naval combat.[4] Dungeon crawling was also part of the game.[4]

Monsters in the game included fiends, devils, chimeras, dark elves, dragons, erinyees, gargoyles, ghouls, ghosts, harpies, lemures, manes, quasits, specters, vampires, wights, wizards, and zombies.[5]

Reception

Frank Picone reviewed the game in the January–February 1986 issue of Paper Mayhem, stating that it was his "candidate for best game of the decade".[2]

See also

Notes

References

Bibliography

Further reading

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